mirror of
https://github.com/facebook/sapling.git
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504a255355
Summary: Adds a function which takes both the manifestID and the commitID to get a Tree. This will be used in `checkOutRevision()` and this allows us to skip looking up the manifestID since the caller can just pass it in themselves. Reviewed By: wez Differential Revision: D18719405 fbshipit-source-id: 919f0a7c84bff4a2f0bc20110c45bd272f9e9107
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This software may be used and distributed according to the terms of the
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* GNU General Public License version 2.
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*/
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#pragma once
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#include <unordered_map>
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#include "eden/fs/store/IObjectStore.h"
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#include "eden/fs/model/Blob.h"
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#include "eden/fs/model/Hash.h"
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#include "eden/fs/model/Tree.h"
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#include "eden/fs/store/BlobMetadata.h"
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namespace facebook {
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namespace eden {
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/**
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* Fake implementation of IObjectStore that allows the data to be injected
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* directly. This is designed to be used for unit tests.
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*/
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class FakeObjectStore : public IObjectStore {
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public:
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FakeObjectStore();
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~FakeObjectStore() override;
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void addTree(Tree&& tree);
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void addBlob(Blob&& blob);
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void setTreeForCommit(const Hash& commitID, Tree&& tree);
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folly::Future<std::shared_ptr<const Tree>> getTree(
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const Hash& id) const override;
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folly::Future<std::shared_ptr<const Blob>> getBlob(
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const Hash& id) const override;
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folly::Future<std::shared_ptr<const Tree>> getTreeForCommit(
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const Hash& commitID) const override;
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folly::Future<std::shared_ptr<const Tree>> getTreeForManifest(
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const Hash& commitID,
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const Hash& manifestID) const override;
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folly::Future<BlobMetadata> getBlobMetadata(const Hash& id) const override;
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folly::Future<folly::Unit> prefetchBlobs(
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const std::vector<Hash>& ids) const override;
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size_t getAccessCount(const Hash& hash) const;
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private:
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std::unordered_map<Hash, Tree> trees_;
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std::unordered_map<Hash, Blob> blobs_;
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std::unordered_map<Hash, Tree> commits_;
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std::unordered_map<Hash, BlobMetadata> blobMetadata_;
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mutable std::unordered_map<Hash, size_t> accessCounts_;
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};
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} // namespace eden
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} // namespace facebook
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