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A Scalable, User-Friendly Source Control System.
5fd3e0e6b9
Summary: This adds initial code for an `eden debug fsck` command. At the moment this simply scans the overlay and reports errors, but does not correct any issues. In subsequent diffs I'll update it to support correcting some problems. There are also several other issues that I'll improve in subsequent diffs as well. At the moment this code uses the same functions as other CLI commands to find the client directory, and these only work if the checkout is already mounted. For `fsck` we generally want the checkout to be unmounted before checking it. I also plan to clean up some of the output handling as well. Reviewed By: strager Differential Revision: D8813714 fbshipit-source-id: 90238e94540db1cc06c17eabf8ce3a1bb808d4b3 |
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CMake | ||
common | ||
eden | ||
.gitignore | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
getdeps.py | ||
LICENSE | ||
PATENTS | ||
README.md |
Eden
Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.
Caveat Emptor
Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.
The version that we provide on GitHub does not build yet.
This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:
- The reinterpretations of build macros in
DEFS
. - A process for including third-party dependencies (presumably via Git submodules) and wiring up the
external_deps
argument in the build macros to point to them. - Providing the toolchain needed to power the [undocumented]
thrift_library()
rule in Buck.
The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.