A Scalable, User-Friendly Source Control System.
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Durham Goode 5feb7fd641 split: add more granular transactions
Summary:
Rolling back the entire transaction can causes Eden to get out of sync
with Mercurial and cause hangs. It can also causes users to lose the work
they've done splitting the commit.

Let's change split to commit the transaction after every commit. If a user exits
mid-split they will now be left in a state where the splits they've done so far
are still present, and we print a message telling them how to roll all the way
back if they want to.

Reviewed By: quark-zju

Differential Revision: D19114546

fbshipit-source-id: b67d5543f9c23a6299f4164c73662759661f59a9
2019-12-20 16:14:18 -08:00
build Updating submodules 2019-12-20 16:14:18 -08:00
CMake fix the dependencies for the Rust vendored crates 2019-12-06 11:59:47 -08:00
common deprecate copied stats headers that are now open sourced 2019-08-27 17:15:54 -07:00
eden split: add more granular transactions 2019-12-20 16:14:18 -08:00
.gitignore eden: wire up mac contbuild 2019-02-05 21:52:30 -08:00
.travis.yml Remove sudo: required from .travis.yml (#37) 2019-07-24 08:55:03 -07:00
CMakeLists.txt cmake: always build support for the EdenSCM backing store 2019-11-22 13:00:07 -08:00
CODE_OF_CONDUCT.md Adopt Contributor Covenant 2019-08-29 23:23:31 -07:00
CONTRIBUTING.md relicense to GPLv2 2019-06-19 17:02:45 -07:00
getdeps.py Tidy up license headers 2019-10-11 05:28:23 -07:00
LICENSE relicense to GPLv2 2019-06-19 17:02:45 -07:00
make-client.py eden: use the zipapp_main instead of main so return code gets correctly returned 2019-12-03 09:20:42 -08:00
README.md Add CODE_OF_CONDUCT.md and reference the LICENSE file in README.md 2019-04-26 14:38:27 -07:00

EdenFS is a FUSE virtual filesystem for source control repositories.

EdenFS speeds up operations in large repositories by only populating working directory files on demand, as they are accessed. This makes operations like checkout much faster, in exchange for a small performance hit when first accessing new files. This is quite beneficial in large repositories where developers often only work with a small subset of the repository at a time.

EdenFS has similar performance advantages to using sparse checkouts, but a much better user experience. Unlike with sparse checkouts, EdenFS does not require manually curating the list of files to check out, and users can transparently access any file without needing to update the profile.

EdenFS also keeps track of which files have been modified, allowing very efficient status queries that do not need to scan the working directory. The filesystem monitoring tool Watchman also integrates with EdenFS, allowing it to more efficiently track updates to the filesystem.

Building EdenFS

EdenFS currently only builds on Linux. We have primarily tested building it on Ubuntu 18.04.

TL;DR

[eden]$ ./getdeps.py --system-deps
[eden]$ mkdir _build && cd _build
[eden/_build]$ cmake ..
[eden/_build]$ make

Dependencies

EdenFS depends on several other third-party projects. Some of these are commonly available as part of most Linux distributions, while others need to be downloaded and built from GitHub.

The getdeps.py script can be used to help download and build EdenFS's dependencies.

Operating System Dependencies

Running getdeps.py with --system-deps will make it install third-party dependencies available from your operating system's package management system. Without this argument it assumes you already have correct OS dependencies installed, and it only updates and builds dependencies that must be compiled from source.

GitHub Dependencies

By default getdeps.py will check out third-party dependencies into the eden/external/ directory, then build and install them into eden/external/install/

If repositories for some of the dependencies are already present in eden/external/ getdeps.py does not automatically fetch the latest upstream changes from GitHub. You can explicitly run ./getdeps.py --update if you want it to fetch the latest updates for each dependency and rebuild them from scratch.

License

See LICENSE.