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Caren Thomas 670297fa88 add ClientConfig method that compiles repository data
Summary: Restructure the current logic used for loading the config data into a ClientConfig object. Rather than having loadFromClientDirectory iterate through all the config files and parse them to find the necessary information, abstract that logic out into a new method that compiles all of the relevant data so that all loadFromClientDirectory has to do is pull out the needed information. Since this change separates the two steps, this will make it easier to move the first step of compiling config information outside of ClientConfig - the goal here is to have the eden server load all of the config data at start up and cache it in memory so that it doesn't need to be done every time a ClientConfig object is created, and this change is an intermediate step.

Reviewed By: simpkins

Differential Revision: D3580757

fbshipit-source-id: c340a0fe715856066a554238249574f8177bc4d7
2016-08-05 12:50:29 -07:00
eden add ClientConfig method that compiles repository data 2016-08-05 12:50:29 -07:00
.buckconfig Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
.gitignore Initial commit 2016-05-12 14:09:13 -07:00
CONTRIBUTING.md Initial commit 2016-05-12 14:09:13 -07:00
DEFS change eden cli to run with python 3 2016-06-27 11:59:24 -07:00
install Exclude the cpp_binary for the daemon from the python_binary for the CLI. 2016-06-15 17:07:58 -07:00
LICENSE Initial commit 2016-05-12 14:09:13 -07:00
PATENTS Initial commit 2016-05-12 14:09:13 -07:00
README.md Fix a typo in Eden's README.md. 2016-05-13 09:32:03 -07:00

Eden

Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.

Caveat Emptor

Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.

The version that we provide on GitHub does not build yet.

This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:

  • The reinterpretations of build macros in DEFS.
  • A process for including third-party dependencies (presumably via Git submodules) and wiring up the external_deps argument in the build macros to point to them.
  • Providing the toolchain needed to power the [undocumented] thrift_library() rule in Buck.

The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.