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A Scalable, User-Friendly Source Control System.
690bdf3c1b
Summary: I am working on a stack of diffs that changes how we allocate inode numbers to tree entries. I was hitting test failures I could not understand, so in the process of trying to understand the flows through InodeMap, I found newChildLoadStarted to be redundant with shouldLoadChild. Note: Today, allocateInodeNumber() acquires the InodeMap's lock, but in a later diff, inode numbers will be assigned en masse during TreeInode construction. Reviewed By: simpkins Differential Revision: D7059719 fbshipit-source-id: 624b861040d585d2cae41d7ec2aae7d528ff8336 |
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common | ||
eden | ||
external | ||
.gitignore | ||
CONTRIBUTING.md | ||
getdeps.py | ||
LICENSE | ||
PATENTS | ||
README.md |
Eden
Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.
Caveat Emptor
Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.
The version that we provide on GitHub does not build yet.
This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:
- The reinterpretations of build macros in
DEFS
. - A process for including third-party dependencies (presumably via Git submodules) and wiring up the
external_deps
argument in the build macros to point to them. - Providing the toolchain needed to power the [undocumented]
thrift_library()
rule in Buck.
The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.