A Scalable, User-Friendly Source Control System.
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Durham Goode 6e722132f6 filesystem: sort errors before printing them
Summary:
We see some hgbuild jobs failing because the order of errors is
different from what I see on my devserver. Let's sort them to make them stable.
This is presumably because we're operating in the order returned by readdir,
which is not guaranteed to be sorted.

Reviewed By: xavierd

Differential Revision: D20500566

fbshipit-source-id: bd4d3db1b77cd4bd7259f9bcc10bc65649fae7c6
2020-03-17 18:07:03 -07:00
.github/workflows add GitHub workflow for testing scm/lib crates 2020-03-11 12:00:16 -07:00
build Updating submodules 2020-03-17 15:21:37 -07:00
CMake eden: use third-party/rust for the vendored crates 2020-02-07 13:10:52 -08:00
common Factor our hw_port_stats_fb303 lib 2020-02-03 17:37:05 -08:00
eden filesystem: sort errors before printing them 2020-03-17 18:07:03 -07:00
.gitignore mononoke: add README.md and the missing pieces for supporting cargo (#13) 2020-02-13 00:12:36 -08:00
.travis.yml Re-sync with internal repository 2020-01-17 14:43:45 +01:00
CMakeLists.txt eden: add helper command for working with apfs 2020-02-03 16:59:17 -08:00
CODE_OF_CONDUCT.md mononoke: move the codebase under eden/ directory 2020-02-06 13:46:04 +01:00
CONTRIBUTING.md mononoke: move the codebase under eden/ directory 2020-02-06 13:46:04 +01:00
getdeps.py Tidy up license headers 2019-10-11 05:28:23 -07:00
LICENSE mononoke: move the codebase under eden/ directory 2020-02-06 13:46:04 +01:00
make-client.py eden: use the zipapp_main instead of main so return code gets correctly returned 2019-12-03 09:20:42 -08:00
README.md mononoke: move the codebase under eden/ directory 2020-02-06 13:46:04 +01:00
rustfmt.toml Get rustfmt/rls working in fbcode again. 2019-09-19 18:06:23 -07:00

EdenFS is a FUSE virtual filesystem for source control repositories.

EdenFS speeds up operations in large repositories by only populating working directory files on demand, as they are accessed. This makes operations like checkout much faster, in exchange for a small performance hit when first accessing new files. This is quite beneficial in large repositories where developers often only work with a small subset of the repository at a time.

EdenFS has similar performance advantages to using sparse checkouts, but a much better user experience. Unlike with sparse checkouts, EdenFS does not require manually curating the list of files to check out, and users can transparently access any file without needing to update the profile.

EdenFS also keeps track of which files have been modified, allowing very efficient status queries that do not need to scan the working directory. The filesystem monitoring tool Watchman also integrates with EdenFS, allowing it to more efficiently track updates to the filesystem.

Building EdenFS

EdenFS currently only builds on Linux. We have primarily tested building it on Ubuntu 18.04.

TL;DR

[eden]$ ./getdeps.py --system-deps
[eden]$ mkdir _build && cd _build
[eden/_build]$ cmake ..
[eden/_build]$ make

Dependencies

EdenFS depends on several other third-party projects. Some of these are commonly available as part of most Linux distributions, while others need to be downloaded and built from GitHub.

The getdeps.py script can be used to help download and build EdenFS's dependencies.

Operating System Dependencies

Running getdeps.py with --system-deps will make it install third-party dependencies available from your operating system's package management system. Without this argument it assumes you already have correct OS dependencies installed, and it only updates and builds dependencies that must be compiled from source.

GitHub Dependencies

By default getdeps.py will check out third-party dependencies into the eden/external/ directory, then build and install them into eden/external/install/

If repositories for some of the dependencies are already present in eden/external/ getdeps.py does not automatically fetch the latest upstream changes from GitHub. You can explicitly run ./getdeps.py --update if you want it to fetch the latest updates for each dependency and rebuild them from scratch.

License

See LICENSE.