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aa5e6c7295
Summary: Update the copyright & license headers in C++ files to reflect the relicensing to GPLv2 Reviewed By: wez Differential Revision: D15487078 fbshipit-source-id: 19f24c933a64ecad0d3a692d0f8d2a38b4194b1d
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This software may be used and distributed according to the terms of the
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* GNU General Public License version 2.
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*/
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#include "eden/fs/utils/UnboundedQueueExecutor.h"
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#include <folly/executors/CPUThreadPoolExecutor.h>
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#include <folly/executors/ManualExecutor.h>
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#include <folly/executors/task_queue/UnboundedBlockingQueue.h>
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#include <folly/executors/thread_factory/NamedThreadFactory.h>
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namespace facebook {
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namespace eden {
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UnboundedQueueExecutor::UnboundedQueueExecutor(
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size_t threadCount,
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folly::StringPiece threadNamePrefix)
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: executor_{std::make_unique<folly::CPUThreadPoolExecutor>(
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threadCount,
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std::make_unique<folly::UnboundedBlockingQueue<
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folly::CPUThreadPoolExecutor::CPUTask>>(),
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std::make_unique<folly::NamedThreadFactory>(threadNamePrefix))} {}
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UnboundedQueueExecutor::UnboundedQueueExecutor(
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std::shared_ptr<folly::ManualExecutor> executor)
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: executor_{std::move(executor)} {}
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} // namespace eden
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} // namespace facebook
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