sapling/eden/fs/utils/UnboundedQueueExecutor.cpp
Adam Simpkins aa5e6c7295 update license headers in C++ files
Summary:
Update the copyright & license headers in C++ files to reflect the
relicensing to GPLv2

Reviewed By: wez

Differential Revision: D15487078

fbshipit-source-id: 19f24c933a64ecad0d3a692d0f8d2a38b4194b1d
2019-06-19 17:02:45 -07:00

32 lines
1.0 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This software may be used and distributed according to the terms of the
* GNU General Public License version 2.
*/
#include "eden/fs/utils/UnboundedQueueExecutor.h"
#include <folly/executors/CPUThreadPoolExecutor.h>
#include <folly/executors/ManualExecutor.h>
#include <folly/executors/task_queue/UnboundedBlockingQueue.h>
#include <folly/executors/thread_factory/NamedThreadFactory.h>
namespace facebook {
namespace eden {
UnboundedQueueExecutor::UnboundedQueueExecutor(
size_t threadCount,
folly::StringPiece threadNamePrefix)
: executor_{std::make_unique<folly::CPUThreadPoolExecutor>(
threadCount,
std::make_unique<folly::UnboundedBlockingQueue<
folly::CPUThreadPoolExecutor::CPUTask>>(),
std::make_unique<folly::NamedThreadFactory>(threadNamePrefix))} {}
UnboundedQueueExecutor::UnboundedQueueExecutor(
std::shared_ptr<folly::ManualExecutor> executor)
: executor_{std::move(executor)} {}
} // namespace eden
} // namespace facebook