sapling/eden/fs/inodes/TreeInode.h
Adam Simpkins 89fb0f811b add InodePtr, TreeInodePtr, and FileInodePtr type names
Summary:
Define InodePtr, TreeInodePtr, and FileInodePtr as aliases for std::shared_ptr
of the underlying inode type.  This also updates all of the code to use these
new type names.

This will make it easier swap out std::shared_ptr with a custom pointer type in
the future.  (I believe we will need a custom type in the future so that we
can have more precise control of the reference counting so we can load and
unload Inode objects on demand.  std::shared_ptr::unique() doesn't quite
provide the flexibility we need, and is also being deprecated in C++17.)

Reviewed By: bolinfest

Differential Revision: D4297791

fbshipit-source-id: 1080945649290e676f62689592159f1166159b20
2016-12-12 17:50:35 -08:00

208 lines
6.8 KiB
C++

/*
* Copyright (c) 2016, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#pragma once
#include <folly/Optional.h>
#include "eden/fs/inodes/InodeBase.h"
#include "eden/fs/model/Hash.h"
#include "eden/fuse/InodeNameManager.h"
#include "eden/utils/PathMap.h"
namespace facebook {
namespace eden {
class EdenMount;
class FileHandle;
class ObjectStore;
class Tree;
class Overlay;
// Represents a Tree instance in a form that FUSE can consume
class TreeInode : public InodeBase {
public:
/** Represents a directory entry.
* A directory entry holds the combined Tree and Overlay data;
* if a directory is only partially materialized the entire
* directory contents be part of this data, but the individual
* entries will indicate whether they have been materialized or not.
*/
struct Entry {
/** The complete st_mode value for this entry */
mode_t mode;
/** If !materialized, the blob or tree hash for this entry in
* the local store */
folly::Optional<Hash> hash;
/** true if the entry has been materialized to the overlay.
* For a directory this means that the directory exists, for
* a file it means that the file exists */
bool materialized{false};
};
/** Represents a directory in the overlay */
struct Dir {
/** The direct children of this directory */
PathMap<std::unique_ptr<Entry>> entries;
/** If the origin of this dir was a Tree, the hash of that tree */
folly::Optional<Hash> treeHash;
/** true if the dir has been materialized to the overlay.
* If the contents match the original tree, this is false. */
bool materialized{false};
};
/** Holds the results of a create operation.
*
* It is important that the file handle creation respect O_EXCL if
* it set in the flags parameter to TreeInode::create.
*/
struct CreateResult {
/// file attributes and cache ttls.
fusell::Dispatcher::Attr attr;
/// The newly created inode instance.
InodePtr inode;
/// The newly opened file handle.
std::shared_ptr<FileHandle> file;
/// The newly created node record from the name manager.
std::shared_ptr<fusell::InodeNameManager::Node> node;
explicit CreateResult(const fusell::MountPoint* mount) : attr(mount) {}
};
TreeInode(
EdenMount* mount,
fuse_ino_t ino,
TreeInodePtr parent,
PathComponentPiece name,
Entry* entry,
std::unique_ptr<Tree>&& tree);
/// Construct an inode that only has backing in the Overlay area
TreeInode(
EdenMount* mount,
fuse_ino_t ino,
TreeInodePtr parent,
PathComponentPiece name,
Entry* entry,
Dir&& dir);
/// Constructors for the root TreeInode
TreeInode(EdenMount* mount, std::unique_ptr<Tree>&& tree);
TreeInode(EdenMount* mount, Dir&& tree);
~TreeInode();
folly::Future<fusell::Dispatcher::Attr> getattr() override;
fusell::Dispatcher::Attr getAttrLocked(const Dir* contents);
/** Implements the InodeBase method used by the Dispatcher
* to create the Inode instance for a given name */
folly::Future<InodePtr> getChildByName(PathComponentPiece namepiece);
folly::Future<std::shared_ptr<fusell::DirHandle>> opendir(
const struct fuse_file_info& fi);
folly::Future<folly::Unit> rename(
PathComponentPiece name,
TreeInodePtr newParent,
PathComponentPiece newName);
bool canForget() override;
void renameHelper(
Dir* sourceContents,
RelativePathPiece sourceName,
Dir* destContents,
RelativePathPiece destName);
fuse_ino_t getParent() const;
fuse_ino_t getInode() const;
const folly::Synchronized<Dir>& getContents() const {
return contents_;
}
folly::Synchronized<Dir>& getContents() {
return contents_;
}
/**
* Get the EdenMount that this TreeInode belongs to.
*
* The EdenMount is guaranteed to remain valid for at least the lifetime of
* the TreeInode object.
*/
EdenMount* getMount() const;
/**
* Get the ObjectStore for this mount point.
*
* The ObjectStore is guaranteed to remain valid for at least the lifetime of
* the TreeInode object. (The ObjectStore is owned by the EdenMount.)
*/
ObjectStore* getStore() const;
const std::shared_ptr<Overlay>& getOverlay() const;
folly::Future<CreateResult>
create(PathComponentPiece name, mode_t mode, int flags);
folly::Future<fuse_entry_param> symlink(
PathComponentPiece link,
PathComponentPiece name);
folly::Future<fuse_entry_param> mkdir(PathComponentPiece name, mode_t mode);
folly::Future<folly::Unit> unlink(PathComponentPiece name);
folly::Future<folly::Unit> rmdir(PathComponentPiece name);
/** Called in a thrift context to switch the active snapshot.
* Since this is called in a thrift context, RequestData::get() won't
* return the usual results and the appropriate information must
* be passed down from the thrift server itself.
*/
void performCheckout(const Hash& hash);
/** Ensure that the overlay is tracking metadata for this inode
* This is required whenever we are about to make a structural change
* in the tree; renames, creation, deletion. */
void materializeDirAndParents();
fusell::InodeNameManager* getNameMgr() const;
/** Horribly named function that resolves the existing inode for a name,
* falling back to creating and populating it, while we hold a lock
* on the Dir object. This is needed because the equivalent lookupInodeBase
* functionality in the dispatcher will call in to getChildByName and
* attempt to acquire the lock */
InodePtr lookupChildByNameLocked(
const Dir* contents,
PathComponentPiece name);
private:
/** Translates a Tree object from our store into a Dir object
* used to track the directory in the inode */
static Dir buildDirFromTree(const Tree* tree);
/** Helper used to implement getChildByName and lookupChildByNameLocked */
InodePtr getChildByNameLocked(const Dir* contents, PathComponentPiece name);
// The EdenMount object that this inode belongs to.
// We store this as a raw pointer since the TreeInode is part of the mount
// point. The EdenMount should always exist longer than any inodes it
// contains. (Storing a shared_ptr to the EdenMount would introduce circular
// references which are undesirable.)
EdenMount* const mount_{nullptr};
folly::Synchronized<Dir> contents_;
/** Can be nullptr for the root inode only, otherwise will be non-null */
TreeInode::Entry* entry_{nullptr};
// TODO: replace uses of parent_ with InodeBase::location_
// As far as I can tell parent_ is not correctly updated when this inode is
// renamed.
fuse_ino_t parent_;
};
}
}