sapling/remotefilelog/ctreemanifest/manifest_entry.cpp
Durham Goode 4a0a22abdc ctree: implement treemanifest_copy
Summary:
This implements the copy function, which will be used to create a copy of a
parent manifest when beginning to create a new manifest.

Test Plan:
Used in conjunction with future diffs to serialize a new treemanifest
into a pack file.

Reviewers: #fastmanifest, ttung

Reviewed By: ttung

Subscribers: ttung, mjpieters

Differential Revision: https://phabricator.intern.facebook.com/D3837415

Signature: t1:3837415:1473453896:494fc856256764f14741c65258f354e08383f1f7
2016-09-12 11:44:47 -07:00

173 lines
4.4 KiB
C++

// manifest_entry.cpp - c++ implementation of a single manifest entry
//
// Copyright 2016 Facebook, Inc.
//
// This software may be used and distributed according to the terms of the
// GNU General Public License version 2 or any later version.
//
// no-check-code
#include "manifest_entry.h"
ManifestEntry::ManifestEntry() {
this->filename = NULL;
this->filenamelen = 0;
this->node = NULL;
this->flag = NULL;
this->resolved = NULL;
this->ownedmemory = NULL;
}
/**
* Given the start of a file/dir entry in a manifest, returns a
* ManifestEntry structure with the parsed data.
*/
ManifestEntry::ManifestEntry(char *&entrystart) {
this->initialize(entrystart);
}
void ManifestEntry::initialize(
const char *filename, const size_t filenamelen,
const char *node,
char flag) {
if (flag == MANIFEST_DIRECTORY_FLAG) {
this->resolved = new Manifest();
}
this->ownedmemory = new char[
filenamelen +
1 + // null character
HEX_NODE_SIZE + // node hash
1 + // flag
1 // NL
];
// set up the pointers.
this->filename = this->ownedmemory;
if (node == NULL) {
this->node = NULL;
} else {
this->node = this->filename + filenamelen + 1;
}
// set up the null character and NL.
this->filename[filenamelen] = '\0';
*(this->filename + filenamelen + 1 + HEX_NODE_SIZE + 1) = '\n';
// set up filenamelen
this->filenamelen = filenamelen;
// write the memory.
memcpy(this->filename, filename, filenamelen);
if (node != NULL) {
memcpy(this->node, node, HEX_NODE_SIZE);
}
if (flag == '\0') {
*(this->filename + filenamelen + 1 + HEX_NODE_SIZE) = '\n';
this->flag = NULL;
} else {
this->flag = this->filename + filenamelen + 1 + HEX_NODE_SIZE;
*this->flag = flag;
}
}
void ManifestEntry::initialize(char *&entrystart) {
// Each entry is of the format:
//
// <filename>\0<40-byte hash><optional 1 byte flag>\n
//
// Where flags can be 't' to represent a sub directory
this->filename = entrystart;
char *nulldelimiter = strchr(entrystart, '\0');
this->filenamelen = nulldelimiter - entrystart;
this->node = nulldelimiter + 1;
this->flag = nulldelimiter + 41;
if (*this->flag != '\n') {
entrystart = this->flag + 2;
} else {
// No flag
entrystart = this->flag + 1;
this->flag = NULL;
}
this->resolved = NULL;
this->ownedmemory = NULL;
}
void ManifestEntry::initialize(ManifestEntry *other) {
if (other->ownedmemory) {
char otherFlag = '\0';
if (other->flag) {
otherFlag = *other->flag;
}
this->initialize(other->filename, other->filenamelen, other->node, otherFlag);
} else {
// Else it points at a piece of memory owned by something else
this->initialize(other->filename);
}
if (other->resolved) {
this->resolved = other->resolved->copy();
}
}
ManifestEntry::~ManifestEntry() {
if (this->resolved != NULL) {
delete this->resolved;
}
if (this->ownedmemory != NULL) {
delete [] this->ownedmemory;
}
}
bool ManifestEntry::isdirectory() const {
return this->flag && *this->flag == MANIFEST_DIRECTORY_FLAG;
}
void ManifestEntry::appendtopath(std::string &path) {
path.append(this->filename, this->filenamelen);
if (this->isdirectory()) {
path.append(1, '/');
}
}
Manifest *ManifestEntry::get_manifest(
ManifestFetcher fetcher, const char *path, size_t pathlen) {
if (this->resolved == NULL) {
std::string binnode = binfromhex(node);
this->resolved = fetcher.get(path, pathlen, binnode);
}
return this->resolved;
}
void ManifestEntry::update(const char *node, char flag) {
// we cannot flip between file and directory.
bool wasdir = this->flag != NULL && *this->flag == MANIFEST_DIRECTORY_FLAG;
bool willbedir = flag == MANIFEST_DIRECTORY_FLAG;
if (wasdir != willbedir) {
throw std::logic_error("changing to/from directory is not permitted");
}
// if we didn't previously own the memory, we should now.
if (this->ownedmemory == NULL) {
this->initialize(this->filename, this->filenamelen, node, flag);
return;
}
// initialize node if it's not already done.
if (this->node == NULL) {
this->node = this->filename + this->filenamelen + 1;
}
memcpy(this->node, node, HEX_NODE_SIZE);
if (flag == '\0') {
*(this->filename + this->filenamelen + 1 + HEX_NODE_SIZE) = '\n';
this->flag = NULL;
} else {
this->flag = this->filename + filenamelen + 1 + HEX_NODE_SIZE;
*this->flag = flag;
}
}