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A Scalable, User-Friendly Source Control System.
9f42f9a5f0
Summary: This is a quick and dirty fix for this issue that was causing and confusing bug where the memory for the `AbsolutePathPiece` was getting reclaimed, so when it was later read as the value for a path, it failed because it was binary garbage. This is mainly caused by the `std::move(config)` that passes the `ClientConfig` to the `EdenMount` constructor. I will do some more general cleanup for that in a follow-up revision, but I wanted to have this change in its own commit that makes it clear where the failure/fix were coming from. Reviewed By: simpkins Differential Revision: D4198939 fbshipit-source-id: 19e0423a1bee924fa6cc2edc8bae534ef472c988 |
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eden | ||
.buckconfig | ||
.gitignore | ||
CONTRIBUTING.md | ||
DEFS | ||
install | ||
LICENSE | ||
PATENTS | ||
README.md |
Eden
Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.
Caveat Emptor
Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.
The version that we provide on GitHub does not build yet.
This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:
- The reinterpretations of build macros in
DEFS
. - A process for including third-party dependencies (presumably via Git submodules) and wiring up the
external_deps
argument in the build macros to point to them. - Providing the toolchain needed to power the [undocumented]
thrift_library()
rule in Buck.
The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.