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A Scalable, User-Friendly Source Control System.
ab39bcc10f
Summary: If the root TreeInode wants to allocate inode numbers, the inode allocator must be initialized first. But complete InodeMap initialization requires the root TreeInode. So split this into two parts. Also, I changed the inode allocator to a single atomic increment instead of a lock acquisiton. Finally, the extra assertions in this diff uncovered what looks like a bug in the takeover logic where nextInodeNumber_ could end up being smaller than the value in the takeover data, since the max inode number from the overlay was assigned after loading from takeover data. Reviewed By: simpkins Differential Revision: D7107706 fbshipit-source-id: ec43cc81c11d709261598739c622609b372433a2 |
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common | ||
eden | ||
external | ||
.gitignore | ||
CONTRIBUTING.md | ||
getdeps.py | ||
LICENSE | ||
PATENTS | ||
README.md |
Eden
Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.
Caveat Emptor
Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.
The version that we provide on GitHub does not build yet.
This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:
- The reinterpretations of build macros in
DEFS
. - A process for including third-party dependencies (presumably via Git submodules) and wiring up the
external_deps
argument in the build macros to point to them. - Providing the toolchain needed to power the [undocumented]
thrift_library()
rule in Buck.
The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.