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Adam Simpkins b1e12ca408 fix deadlocks and other synchronization issues in FileInode
Summary:
This replaces the `ensureDataLoaded()`, `materializeForWrite()`, and
`materializeAndTruncate()` methods in `FileInode` with new safer alternatives:
`runWhileDataLoaded()`, `runWhileMaterialized()`, and `truncateAndRun()`

These new methods take a function to run, and run it while holding the state
lock with the FileInode guaranteed to be in the desired state.  They also
require the caller move in the state lock as an argument, to help ensure that
the caller gets the locking behavior correct.

The old methods required that the caller not already hold the state lock while
calling them.  This pre-condition was violated in `FileInode::write()` and
possibly other places.  They also required releasing the lock between they
confirmed the file state and when the caller's function ran, requiring
additional lock and unlock operations, and also making the code harder to
reason about since other threads could change the state during the time when
the lock was released.

Reviewed By: chadaustin

Differential Revision: D7363180

fbshipit-source-id: d8e667d0bc7006c519252a8d0682af97517997eb
2018-03-23 12:36:18 -07:00
common Remove TARGETS files 2018-02-20 19:57:45 -08:00
eden fix deadlocks and other synchronization issues in FileInode 2018-03-23 12:36:18 -07:00
external remove files related to open-source buck builds 2018-02-05 12:21:16 -08:00
.gitignore Initial commit 2016-05-12 14:09:13 -07:00
CONTRIBUTING.md Initial commit 2016-05-12 14:09:13 -07:00
getdeps.py getdeps: fix fbthrift build 2018-01-08 12:10:19 -08:00
LICENSE Initial commit 2016-05-12 14:09:13 -07:00
PATENTS Initial commit 2016-05-12 14:09:13 -07:00
README.md Fix a typo in Eden's README.md. 2016-05-13 09:32:03 -07:00

Eden

Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.

Caveat Emptor

Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.

The version that we provide on GitHub does not build yet.

This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:

  • The reinterpretations of build macros in DEFS.
  • A process for including third-party dependencies (presumably via Git submodules) and wiring up the external_deps argument in the build macros to point to them.
  • Providing the toolchain needed to power the [undocumented] thrift_library() rule in Buck.

The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.