A Scalable, User-Friendly Source Control System.
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Jun Wu c624847c84 hgtime: limit year in 1900 to 9999
Summary:
The Python `datatime` stdlib has limitations:

- `datetime.datetime` can only express year 1 to 9999.
- `strptime` requires year >= 1900.

Limit the `HgTime` to 1900 ..= 9999 range to be consistent.

Note: Mercurial has an `i32` range limit, which seems to problematic
since `i32::MAX` is Jan 19, 2038. So I kept using `i64`.

This addressed some XXX comments about not returning errors.

The code change is mostly because added error handling.

Reviewed By: sfilipco

Differential Revision: D18946333

fbshipit-source-id: 0e4756457b0f13451dc5008ef19d4670a7aaa7fb
2019-12-22 11:27:32 -08:00
build Updating submodules 2019-12-22 11:27:30 -08:00
CMake fix the dependencies for the Rust vendored crates 2019-12-06 11:59:47 -08:00
common deprecate copied stats headers that are now open sourced 2019-08-27 17:15:54 -07:00
eden hgtime: limit year in 1900 to 9999 2019-12-22 11:27:32 -08:00
.gitignore eden: wire up mac contbuild 2019-02-05 21:52:30 -08:00
.travis.yml Remove sudo: required from .travis.yml (#37) 2019-07-24 08:55:03 -07:00
CMakeLists.txt cmake: always build support for the EdenSCM backing store 2019-11-22 13:00:07 -08:00
CODE_OF_CONDUCT.md Adopt Contributor Covenant 2019-08-29 23:23:31 -07:00
CONTRIBUTING.md relicense to GPLv2 2019-06-19 17:02:45 -07:00
getdeps.py Tidy up license headers 2019-10-11 05:28:23 -07:00
LICENSE relicense to GPLv2 2019-06-19 17:02:45 -07:00
make-client.py eden: use the zipapp_main instead of main so return code gets correctly returned 2019-12-03 09:20:42 -08:00
README.md Add CODE_OF_CONDUCT.md and reference the LICENSE file in README.md 2019-04-26 14:38:27 -07:00

EdenFS is a FUSE virtual filesystem for source control repositories.

EdenFS speeds up operations in large repositories by only populating working directory files on demand, as they are accessed. This makes operations like checkout much faster, in exchange for a small performance hit when first accessing new files. This is quite beneficial in large repositories where developers often only work with a small subset of the repository at a time.

EdenFS has similar performance advantages to using sparse checkouts, but a much better user experience. Unlike with sparse checkouts, EdenFS does not require manually curating the list of files to check out, and users can transparently access any file without needing to update the profile.

EdenFS also keeps track of which files have been modified, allowing very efficient status queries that do not need to scan the working directory. The filesystem monitoring tool Watchman also integrates with EdenFS, allowing it to more efficiently track updates to the filesystem.

Building EdenFS

EdenFS currently only builds on Linux. We have primarily tested building it on Ubuntu 18.04.

TL;DR

[eden]$ ./getdeps.py --system-deps
[eden]$ mkdir _build && cd _build
[eden/_build]$ cmake ..
[eden/_build]$ make

Dependencies

EdenFS depends on several other third-party projects. Some of these are commonly available as part of most Linux distributions, while others need to be downloaded and built from GitHub.

The getdeps.py script can be used to help download and build EdenFS's dependencies.

Operating System Dependencies

Running getdeps.py with --system-deps will make it install third-party dependencies available from your operating system's package management system. Without this argument it assumes you already have correct OS dependencies installed, and it only updates and builds dependencies that must be compiled from source.

GitHub Dependencies

By default getdeps.py will check out third-party dependencies into the eden/external/ directory, then build and install them into eden/external/install/

If repositories for some of the dependencies are already present in eden/external/ getdeps.py does not automatically fetch the latest upstream changes from GitHub. You can explicitly run ./getdeps.py --update if you want it to fetch the latest updates for each dependency and rebuild them from scratch.

License

See LICENSE.