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A Scalable, User-Friendly Source Control System.
da04640287
Summary: Move the InodeBase class from the lower-level fusell code up to the eden/fs/inodes layer, now that everything else that uses it is in eden/fs/inodes. I plan to start changing the ownership model of inode objects a bit, and this will allow the InodeBase class to interact with EdenDispatcher and other classes in eden/fs/inodes. Reviewed By: bolinfest Differential Revision: D4283392 fbshipit-source-id: 9e1d6fb81dc223f905847cbe8d165a40ad0aca4d |
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eden | ||
.buckconfig | ||
.gitignore | ||
CONTRIBUTING.md | ||
DEFS | ||
install | ||
LICENSE | ||
PATENTS | ||
README.md |
Eden
Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.
Caveat Emptor
Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.
The version that we provide on GitHub does not build yet.
This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:
- The reinterpretations of build macros in
DEFS
. - A process for including third-party dependencies (presumably via Git submodules) and wiring up the
external_deps
argument in the build macros to point to them. - Providing the toolchain needed to power the [undocumented]
thrift_library()
rule in Buck.
The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.