sapling/eden/fs/fuse/RequestData.cpp
Chad Austin 52776c3666 folly::Unit{} -> folly::unit
Summary:
Per yfeldblum's comment in D7886046, we can use folly::unit instead
of folly::Unit{}. We weren't using folly::unit anywhere, so this diff
replaces folly::Unit{} elsewhere in the Eden code.

Reviewed By: yfeldblum

Differential Revision: D7913462

fbshipit-source-id: fa6ab44ceb406d38713e0f4649224a74e6e51abd
2018-05-08 13:38:02 -07:00

142 lines
3.7 KiB
C++

/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#include "eden/fs/fuse/RequestData.h"
#include <folly/logging/xlog.h>
#include "eden/fs/fuse/Dispatcher.h"
#include "eden/fs/utils/SystemError.h"
using namespace folly;
using namespace std::chrono;
namespace facebook {
namespace eden {
const std::string RequestData::kKey("fuse");
RequestData::RequestData(
FuseChannel* channel,
const fuse_in_header& fuseHeader,
Dispatcher* dispatcher)
: channel_(channel), fuseHeader_(fuseHeader), dispatcher_(dispatcher) {}
RequestData::~RequestData() {
channel_->finishRequest(fuseHeader_);
}
void RequestData::interrupt() {
// I don't believe that we have to deal with racing to
// process multiple concurrent interrupt() calls.
// The potential race is between an interrupt() call
// and the completion of the request.
if (!interrupted_) {
interrupter_.cancel();
interrupted_ = true;
}
}
bool RequestData::isFuseRequest() {
return folly::RequestContext::get()->getContextData(kKey) != nullptr;
}
RequestData& RequestData::get() {
const auto data = folly::RequestContext::get()->getContextData(kKey);
if (UNLIKELY(!data)) {
XLOG(FATAL) << "boom for missing RequestData";
throw std::runtime_error("no fuse request data set in this context!");
}
return *dynamic_cast<RequestData*>(data);
}
RequestData& RequestData::create(
FuseChannel* channel,
const fuse_in_header& fuseHeader,
Dispatcher* dispatcher) {
folly::RequestContext::get()->setContextData(
RequestData::kKey,
std::make_unique<RequestData>(channel, fuseHeader, dispatcher));
return get();
}
Future<folly::Unit> RequestData::startRequest(
ThreadLocalEdenStats* stats,
EdenStats::HistogramPtr histogram) {
startTime_ = steady_clock::now();
DCHECK(latencyHistogram_ == nullptr);
latencyHistogram_ = histogram;
stats_ = stats;
return folly::unit;
}
void RequestData::finishRequest() {
const auto now = steady_clock::now();
const auto now_since_epoch = duration_cast<seconds>(now.time_since_epoch());
const auto diff = duration_cast<microseconds>(now - startTime_);
stats_->get()->recordLatency(latencyHistogram_, diff, now_since_epoch);
latencyHistogram_ = nullptr;
stats_ = nullptr;
}
fuse_in_header RequestData::stealReq() {
if (fuseHeader_.opcode == 0) {
throw std::runtime_error("req_ has been released");
}
fuse_in_header res = fuseHeader_;
fuseHeader_.opcode = 0;
return res;
}
const fuse_in_header& RequestData::getReq() const {
if (fuseHeader_.opcode == 0) {
throw std::runtime_error("req_ has been released");
}
return fuseHeader_;
}
const fuse_in_header& RequestData::examineReq() const {
// Will just return the fuseHeader_ and not throw(unlike getReq)
// The caller is responsible to check the opcode and ignore if zero
return fuseHeader_;
}
Dispatcher* RequestData::getDispatcher() const {
return dispatcher_;
}
bool RequestData::wasInterrupted() const {
return interrupted_;
}
void RequestData::replyError(int err) {
channel_->replyError(stealReq(), err);
}
void RequestData::replyNone() {
stealReq();
}
void RequestData::systemErrorHandler(const std::system_error& err) {
int errnum = EIO;
if (isErrnoError(err)) {
errnum = err.code().value();
}
XLOG(DBG5) << folly::exceptionStr(err);
RequestData::get().replyError(errnum);
}
void RequestData::genericErrorHandler(const std::exception& err) {
XLOG(DBG5) << folly::exceptionStr(err);
RequestData::get().replyError(EIO);
}
} // namespace eden
} // namespace facebook