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Chad Austin df4dda2dfe allow changing uid/gid on files and directories
Summary:
Relax the restriction on changing uid/gid on inodes.  We'll see what
cans of worms this opens I guess.  (Landing this is low priority, but
might be important for making some of the existing tooling in fbsource
and www work.)

Reviewed By: simpkins

Differential Revision: D7768655

fbshipit-source-id: 95fe02fe7ddc001335dbdb34e16a989a85820240
2018-05-24 00:15:54 -07:00
CMake add CMake build files 2018-04-30 14:37:46 -07:00
common add CMake build files 2018-04-30 14:37:46 -07:00
eden allow changing uid/gid on files and directories 2018-05-24 00:15:54 -07:00
.gitignore ignore the entire external/ directory 2018-04-27 13:05:53 -07:00
CMakeLists.txt add CMake build files 2018-04-30 14:37:46 -07:00
CONTRIBUTING.md Initial commit 2016-05-12 14:09:13 -07:00
getdeps.py Reformat already opted in directories with Black Beta @allow-large-files 2018-05-18 23:07:24 -07:00
LICENSE Initial commit 2016-05-12 14:09:13 -07:00
PATENTS Initial commit 2016-05-12 14:09:13 -07:00
README.md Fix a typo in Eden's README.md. 2016-05-13 09:32:03 -07:00

Eden

Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.

Caveat Emptor

Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.

The version that we provide on GitHub does not build yet.

This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:

  • The reinterpretations of build macros in DEFS.
  • A process for including third-party dependencies (presumably via Git submodules) and wiring up the external_deps argument in the build macros to point to them.
  • Providing the toolchain needed to power the [undocumented] thrift_library() rule in Buck.

The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.