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A Scalable, User-Friendly Source Control System.
fef4a43da7
Summary: - Update FuseChannel::initializate() to not require an Executor. Rather than performing initialization using the supplied Executor, it simply starts one worker thread first and performs initialization there. - Change the API semantics slightly so that the session complete future is invoked only if initialization succeeds. Previously the session complete future could be invoked if initialization failed as well. - Replace the activeThreads counter with a stoppedThreads counter to determine when the session complete future should be invoked. The previous activeThreads behavior was somewhat racy, since the activeThreads counter was incremented inside each worker thread, but most places that checked it did not wait to ensure that all worker threads had successfully incremented it yet. Reviewed By: chadaustin Differential Revision: D7243910 fbshipit-source-id: 93b3465509bd9bf6fa90ea097e70dac3193172f9 |
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common | ||
eden | ||
external | ||
.gitignore | ||
CONTRIBUTING.md | ||
getdeps.py | ||
LICENSE | ||
PATENTS | ||
README.md |
Eden
Eden is a project with several components, the most prominent of which is a virtual filesystem built using FUSE.
Caveat Emptor
Eden is still in early stages of development. We are making it available now because we plan to start making references to it from our other open source projects, such as Buck, Watchman, and Nuclide.
The version that we provide on GitHub does not build yet.
This is because the code is exported verbatim from an internal repository at Facebook, and not all of the scaffolding from our internal repository can be easily extracted. The key areas where we need to shore things up are:
- The reinterpretations of build macros in
DEFS
. - A process for including third-party dependencies (presumably via Git submodules) and wiring up the
external_deps
argument in the build macros to point to them. - Providing the toolchain needed to power the [undocumented]
thrift_library()
rule in Buck.
The goal is to get Eden building on both Linux and OS X, though Linux support is expected to come first.