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cleaned up text selection rendering
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172344ad3f
commit
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@ -175,20 +175,46 @@ type selection struct {
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}
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func (s *selection) renderAt(ctx *strife.Renderer, xOff int, yOff int) {
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ctx.SetColor(strife.Red)
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ctx.SetColor(strife.Blue)
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xd := (s.ex - s.sx) + 1
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yd := (s.ey - s.sy) + 1
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b := s.parent
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/*
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highlightLinePosY := b.ey + (ry + b.curs.ry*(last_h+pad)) - (b.cam.y * (last_h + pad))
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highlightLinePosX := b.ex + rx
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ctx.Rect(highlightLinePosX, highlightLinePosY, b.w-b.ex, (last_h+pad)-b.ey, strife.Fill)
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*/
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// renders the highlighting for a line.
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for y := 0; y < yd; y++ {
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lineLen := s.parent.table.Lines[s.ey+y].Len() - s.sx
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if y == yd-1 {
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lineLen = xd
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lineLen := s.parent.table.Lines[s.sy+y].Len()
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// purely for the aesthetics?
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// feel like this will create bugs.
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if lineLen == 0 {
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lineLen = 1
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}
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height := (last_h + pad) - b.ey
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// width of box should be entire line
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width := lineLen * last_w
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ctx.Rect(xOff+(s.sx*last_w), yOff+((s.sy+y)*last_h), width, last_h, strife.Fill)
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// UNLESS we are on the current line
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if y == yd-1 {
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width = s.ex * last_w
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}
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xPos := (s.sx)
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yPos := ((s.sy + y) * (last_h + pad))
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ctx.SetColor(strife.Blue)
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ctx.Rect(b.ex+xPos, b.ey+yPos, width, height, strife.Fill)
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}
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}
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@ -1148,11 +1174,8 @@ func (b *Buffer) processInput(pred func(r int) bool) bool {
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// check if we need to remove the selection
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// or not, this is if we moved the cursor somehow
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if lastSelection != nil {
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if b.curs.x != lastSelection.ex {
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lastSelection = nil
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} else if b.curs.y != lastSelection.ey {
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lastSelection = nil
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}
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// TODO invalidate selection when necessary
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}
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return true
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