added scrolling animations (but disabled for now)

This commit is contained in:
Felix Angell 2018-05-14 19:45:27 +01:00
parent aa723f172f
commit 7b383606d8

View File

@ -38,8 +38,10 @@ var pad = 6
var halfPad = pad / 2
type camera struct {
x int
y int
x int
y int
dx int
dy int
}
// TODO maybe have a thread that finds
@ -153,7 +155,7 @@ func NewBuffer(conf *cfg.TomlConfig, buffOpts BufferConfig, parent *View, index
cfg: config,
buffOpts: buffOpts,
filePath: "",
cam: &camera{0, 0},
cam: &camera{0, 0, 0, 0},
autoComplete: newAutoCompleteBox(),
}
return buff
@ -712,14 +714,14 @@ func (b *Buffer) swapLineDown() bool {
func (b *Buffer) scrollUp(lineScrollAmount int) {
if b.cam.y > 0 {
b.cam.y -= lineScrollAmount
b.cam.dy -= lineScrollAmount
}
}
func (b *Buffer) scrollDown(lineScrollAmount int) {
if b.cam.y < len(b.contents) {
b.cam.y += lineScrollAmount
b.cam.dy += lineScrollAmount
}
}
@ -1056,7 +1058,21 @@ var renderFlashingCursor = true
var lastTimer = time.Now()
var ldx, ldy = 0, 0
var ySpeed = 1
var last = time.Now()
func (b *Buffer) OnUpdate() bool {
if "animations on" == "true" {
if b.cam.y < b.cam.dy {
b.cam.y += ySpeed
}
if b.cam.y > b.cam.dy {
b.cam.y -= ySpeed
}
} else {
b.cam.x = b.cam.dx
b.cam.y = b.cam.dy
}
return false
}