package gui import ( "github.com/felixangell/strife" ) type Panel struct { BaseComponent } func NewPanel(input *InputHandler) *Panel { panel := &Panel{} panel.SetInputHandler(input) return panel } func (p *Panel) OnDispose() {} func (p *Panel) OnInit() {} func (p *Panel) OnUpdate() bool { return false } func (p *Panel) OnRender(ctx *strife.Renderer) {}