slate/components/core/SlateMediaObject.js

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import * as React from "react";
import * as Constants from "~/common/constants";
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import * as Validations from "~/common/validations";
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import UnityFrame from "~/components/core/UnityFrame";
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import { css } from "@emotion/react";
const STYLES_FAILURE = css`
background-color: ${Constants.system.pitchBlack};
color: ${Constants.system.white};
display: flex;
align-items: center;
justify-content: center;
font-size: 88px;
margin: 0;
padding: 0;
width: 100%;
min-height: 10%;
height: 100%;
`;
const STYLES_OBJECT = css`
display: block;
margin: 0;
padding: 0;
width: 100%;
min-height: 10%;
height: 100%;
user-select: none;
`;
const STYLES_ASSET = css`
user-select: none;
width: 100%;
margin: 0;
padding: 0;
min-height: 10%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
position: relative;
`;
const STYLES_IMAGE = css`
user-select: none;
display: block;
max-width: 100%;
max-height: 100%;
`;
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const typeMap = {
"video/quicktime": "video/mp4",
};
export default class SlateMediaObject extends React.Component {
render() {
const url = this.props.data.url;
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const type = this.props.data.type ? this.props.data.type : "LEGACY_NO_TYPE";
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const playType = typeMap[type] ? typeMap[type] : type;
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let element = <div css={STYLES_FAILURE}>No Preview</div>;
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if (type.startsWith("application/pdf")) {
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return <object css={STYLES_OBJECT} data={url} type={type} />;
}
if (type.startsWith("video/")) {
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return (
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<video playsInline controls name="media" type={playType} css={STYLES_OBJECT}>
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<source src={url} type={playType} />
</video>
);
}
if (type.startsWith("audio/")) {
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return (
<div css={STYLES_ASSET}>
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<audio controls name="media">
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<source src={url} type={playType} />
</audio>
</div>
);
}
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if (Validations.isPreviewableImage(type)) {
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return (
<div css={STYLES_ASSET}>
<img css={STYLES_IMAGE} src={url} />
</div>
);
}
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// TODO(jim): We will need to revisit this later.
if (type.startsWith("application/unity")) {
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const unityGameConfig = this.props.data.unityGameConfig;
const unityGameLoader = this.props.data.unityGameLoader;
return (
<UnityFrame url={url} unityGameConfig={unityGameConfig} unityGameLoader={unityGameLoader} />
);
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}
return element;
}
}