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fixes JSZip throw when checking if a file is a zip
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@ -79,7 +79,6 @@ export const upload = async ({ file, context, bucketName, routes }) => {
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});
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XHR.open("post", path, true);
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XHR.setRequestHeader("authorization", getCookie(Credentials.session.key));
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XHR.onerror = (event) => {
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console.log(event);
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@ -148,13 +148,17 @@ export const isPreviewableImage = (type = "") => {
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};
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export const isUnityFile = async (file) => {
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const zip = new JSZip();
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try {
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const zip = new JSZip();
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const contents = await zip.loadAsync(file);
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const fileNames = Object.keys(contents.files);
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const contents = await zip.loadAsync(file);
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const fileNames = Object.keys(contents.files);
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// NOTE(daniel): every Unity game file will have this file
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const unityRegex = new RegExp(/unityloader.js/i);
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// NOTE(daniel): every Unity game file will have this file
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const unityRegex = new RegExp(/unityloader.js/i);
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return fileNames.some((file) => unityRegex.test(file));
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return fileNames.some((file) => unityRegex.test(file));
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} catch (e) {
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return false;
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}
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};
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