mirror of
https://github.com/filecoin-project/slate.git
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113 lines
2.5 KiB
JavaScript
113 lines
2.5 KiB
JavaScript
import * as React from "react";
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import * as Constants from "~/common/constants";
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import * as Validations from "~/common/validations";
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import UnityFrame from "~/components/core/UnityFrame";
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import { css } from "@emotion/react";
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const STYLES_FAILURE = css`
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background-color: ${Constants.system.pitchBlack};
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color: ${Constants.system.white};
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 88px;
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margin: 0;
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padding: 0;
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width: 100%;
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min-height: 10%;
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height: 100%;
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`;
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const STYLES_OBJECT = css`
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display: block;
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margin: 0;
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padding: 0;
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width: 100%;
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min-height: 10%;
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height: 100%;
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user-select: none;
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`;
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const STYLES_ASSET = css`
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user-select: none;
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width: 100%;
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margin: 0;
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padding: 0;
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min-height: 10%;
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height: 100%;
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display: flex;
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align-items: center;
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justify-content: center;
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position: relative;
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`;
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const STYLES_IMAGE = css`
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user-select: none;
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display: block;
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max-width: 100%;
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max-height: 100%;
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`;
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const typeMap = {
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"video/quicktime": "video/mp4",
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};
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export default class SlateMediaObject extends React.Component {
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render() {
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const url = this.props.data.url;
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const type = this.props.data.type ? this.props.data.type : "LEGACY_NO_TYPE";
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const playType = typeMap[type] ? typeMap[type] : type;
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let element = <div css={STYLES_FAILURE}>No Preview</div>;
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if (type.startsWith("application/pdf")) {
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return <object css={STYLES_OBJECT} data={url} type={type} key={url} />;
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}
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if (type.startsWith("video/")) {
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return (
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<video playsInline controls name="media" type={playType} css={STYLES_OBJECT} key={url}>
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<source src={url} type={playType} />
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</video>
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);
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}
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if (type.startsWith("audio/")) {
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return (
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<div css={STYLES_ASSET}>
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<audio controls name="media" key={url}>
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<source src={url} type={playType} />
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</audio>
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</div>
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);
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}
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if (Validations.isPreviewableImage(type)) {
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return (
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<div css={STYLES_ASSET}>
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<img css={STYLES_IMAGE} src={url} />
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</div>
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);
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}
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// TODO(jim): We will need to revisit this later.
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if (type.startsWith("application/unity")) {
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const unityGameConfig = this.props.data.unityGameConfig;
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const unityGameLoader = this.props.data.unityGameLoader;
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return (
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<UnityFrame
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url={url}
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unityGameConfig={unityGameConfig}
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unityGameLoader={unityGameLoader}
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key={url}
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/>
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);
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}
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return element;
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}
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}
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