slate/components/core/UnityFrame.js
2021-02-16 08:20:27 +01:00

57 lines
1.3 KiB
JavaScript

import * as React from "react";
import { css } from "@emotion/react";
const STYLES_CONTAINER = css`
height: 100%;
width: 100%;
`;
const _loadScript = (url) =>
new Promise((res, rej) => {
// NOTE (Amine): Create script
const script = document.createElement("script");
script.src = url;
document.body.appendChild(script);
script.onload = () => res(script);
});
const _cleanScripts = () => {
const scripts = document.getElementsByTagName("script");
const unityLoaderRegex = new RegExp(/UnityLoader.js/);
Array.from(scripts).forEach((script) => {
if (unityLoaderRegex.test(script.src)) {
script.remove();
}
});
};
const UnityFrame = ({ url, unityGameLoader, unityGameConfig }) => {
React.useEffect(() => {
let unityInstance;
_loadScript(`${url}/${unityGameLoader}`).then(() => {
if (window) {
unityInstance = window.UnityLoader.instantiate(
"unityContainer",
`${url}/${unityGameConfig}`
);
}
});
return () => {
// NOTE (Amine): clean up Unity events on unmout
if (unityInstance) {
unityInstance.Quit();
}
_cleanScripts();
};
}, []);
return (
<div css={STYLES_CONTAINER} onClick={(e) => e.stopPropagation()}>
<div id="unityContainer" css={STYLES_CONTAINER} />
</div>
);
};
export default UnityFrame;