2020-03-31 06:14:52 +03:00
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- Done
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- Check events only for interested widgets (use focus for keyboard and region for mouse)
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- Add handling of disabled widget nodes
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- Add handling of custom external actions for widgets
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- Do something with return of custom handlers (the exact same thing we do with event handlers)
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- Add scroll support
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- Add hstack/vstack containers
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- Improve input (keyboard) handling
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- Implement copy/paste
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- Add HiDPI handling
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- Handle window resize
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- Improve handling of Color (turn to 0.0 to 1.0 instead of 0 to 255? only do it for alpha?)
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- Add handling of non visible widget nodes
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- Handle widget fixed size
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- Add good looking caret to textField
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- Add support for onFocus/onBlur
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- Maybe we don't need this and we can get by with position in render function?
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- Add support for onEnter/onLeave (keep track of previous active widgets)
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- We probably need it for drag&drop
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- How is the user going to provide state updates?
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2020-04-07 07:04:55 +03:00
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- We already provide this with the State monad and corresponding lenses
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2020-04-09 19:46:49 +03:00
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- Improve mouse support/current state of mouse and keyboard for event handling
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2020-04-11 23:31:55 +03:00
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- Make handleEvent run inside MonadState (required to update user provided lenses) **CANCELLED**
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- Add logic that allows widgets to update user state
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- Does it make sense to avoid lenses internally, given that we already include the dependency?
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2020-03-31 06:14:52 +03:00
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- How will long running (i.e., not immediate) user tasks will be handled?
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2020-04-28 00:29:28 +03:00
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- Using local coordinates for widgets **CANCELLED**
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- How do we adjust current displacement?
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2020-04-28 01:42:54 +03:00
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- Track drawing operations made by a Widget
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- Reorganize drawing operations
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2020-04-28 00:29:28 +03:00
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- Pending
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2020-04-07 07:04:55 +03:00
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- Stop, think and design
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2020-03-31 06:14:52 +03:00
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- How should all of this be organized?
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- How should modules be layed out?
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- What are good interfaces the different parts of the system?
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- Does it make sense that handleEvent is the only pure function in a widget?
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2020-04-28 00:29:28 +03:00
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- Based on the previous design, refactor modules
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- Improve hstack/vstack
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- If space is available space is greater than requested, do not apply resizing logic
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- Does a styling engine make sense or doing something similar to Flutter is simpler?
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- Could container handle padding and centering?
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- Implement styling engine. Think why Maybe Double instead of Maybe Dimension (to handle pixels, percent, etc)
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- Improve ergonomics
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- Check if advanced type level features would improve the design
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- Check what syntax extensions can be abused to make life easier
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- Look for ways that allow both lenses and user events to be used in the same widget
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- Related to previous, look for ways to simplify widget setup. Default instance with common values?
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- Keep sending mouse move event if mouse is away but button is still pressed
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- Create layer widget to handle overlays/dialog boxes/tooltips (takes care of overlays)
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- Add text selection/editing to textField
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- Create Checkbox
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- Create Radio
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- Create Dropdown
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- Create Color Selector
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- Create Dialog
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- Create File Selector
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- Drag & drop for user (add attribute indicating if component supports being source/target)
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- Add new request types (drag started, drag stopped, drag cancelled)
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- Add new events (drag hover)
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2020-04-28 01:42:54 +03:00
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- Implement SDL_Surface + Cairo backend
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- Can we cache some drawing operations?
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