MultiMarkdown-6/CMakeLists.txt

362 lines
9.0 KiB
CMake

cmake_minimum_required (VERSION 2.6)
# ==================
# Define Our Project
# ==================
set (My_Project_Title "C-Template")
set (My_Project_Description "Boilerplate c project with cmake support, CuTest unit testing, and more.")
set (My_Project_Author "Fletcher T. Penney")
set (My_Project_Revised_Date "2016-12-02")
set (My_Project_Version_Major 1)
set (My_Project_Version_Minor 0)
set (My_Project_Version_Patch 4)
set (My_Project_Version "${My_Project_Version_Major}.${My_Project_Version_Minor}.${My_Project_Version_Patch}")
set (My_Project_Copyright_Date "2015-2016")
set (My_Project_Copyright "Copyright © ${My_Project_Copyright_Date} ${My_Project_Author}.")
string(TOUPPER ${My_Project_Title} My_Project_Title_Caps )
string(REGEX REPLACE " " "_" My_Project_Title_Caps ${My_Project_Title_Caps} )
project (${My_Project_Title})
# =========================
# Build Submodules (if any)
# =========================
# add_subdirectory(submodules/foo)
# =================
# Configure Project
# =================
# Search for included files here
include_directories( ${PROJECT_SOURCE_DIR}/src )
include_directories( ${PROJECT_SOURCE_DIR}/test )
include_directories(${PROJECT_BINARY_DIR})
# =================
# Macro Definitions
# =================
MACRO(ADD_PUBLIC_HEADER target filename)
# Add filename to public_header_files list, flag it as
# public header for libraries and OS X Frameworks
# This will work for creating one library/framework with public headers
# per project. If you need more than one, you will need to customize
# the workflow as appropriate, since there is only one
# public_header_files list.
SET_TARGET_PROPERTIES(${target} PROPERTIES PUBLIC_HEADER ${filename})
LIST(APPEND public_header_files ${filename})
SET_SOURCE_FILES_PROPERTIES(
${filename}
PROPERTIES
MACOSX_PACKAGE_LOCATION
PUBLIC_HEADER
)
# Set Xcode project to configure public header location to allow
# use when this project is used in another workspace.
# NOTE: You must manually add a "Headers" build phase and add
# the desired public headers to that list for Xcode to use them.
#
# TODO: If anyone knows how to automate that in Cmake, I would be very
# greatful!!
SET_TARGET_PROPERTIES(${target} PROPERTIES
XCODE_ATTRIBUTE_PUBLIC_HEADERS_FOLDER_PATH
"include/$(TARGET_NAME)"
)
SET_TARGET_PROPERTIES(${target} PROPERTIES
XCODE_ATTRIBUTE_PRIVATE_HEADERS_FOLDER_PATH
"$(PUBLIC_HEADERS_FOLDER_PATH)/Private"
)
# Set Xcode target to include settings for OS X and iOS
SET_TARGET_PROPERTIES(${target} PROPERTIES
XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS
"macos iphonesimulator iphoneos"
)
SET_TARGET_PROPERTIES(${target} PROPERTIES
XCODE_ATTRIBUTE_VALID_ARCHITECTURES
"x86_64 i386 armv6 armv7 armv7s arm64"
)
ENDMACRO(ADD_PUBLIC_HEADER)
# The target should be an OS X Bundle with a PList
MACRO(MAKE_TARGET_BUNDLE targetname)
set_target_properties(
${targetname}
PROPERTIES
MACOSX_BUNDLE_INFO_PLIST
${PROJECT_SOURCE_DIR}/templates/plist.in
)
ENDMACRO(MAKE_TARGET_BUNDLE)
MACRO(ADD_LINKED_FRAMEWORK frame)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGES} -framework ${frame}")
ENDMACRO(ADD_LINKED_FRAMEWORK)
# ======================
# Process Template Files
# ======================
file(READ ${PROJECT_SOURCE_DIR}/LICENSE.txt My_Project_License)
string(REGEX REPLACE "\n" "\n\t" My_Project_License_Indent ${My_Project_License})
configure_file (
"${PROJECT_SOURCE_DIR}/templates/template.c.in"
"${PROJECT_BINARY_DIR}/template.c"
)
configure_file (
"${PROJECT_SOURCE_DIR}/templates/template.h.in"
"${PROJECT_BINARY_DIR}/template.h"
)
# Update the project README, to pull in new version #, etc.
configure_file (
"${PROJECT_SOURCE_DIR}/templates/README.md.in"
"${CMAKE_CURRENT_LIST_DIR}/README.md"
)
configure_file (
"${PROJECT_SOURCE_DIR}/templates/version.h.in"
"${PROJECT_BINARY_DIR}/version.h"
)
# ============
# Source Files
# ============
# src_files are the primary files, and will be included in doxygen documentation
set(src_files
# src/foo.c
)
# Primary header files, also for doxygen documentation
set(header_files
)
# Public headers, will be installed in 'include'
# Do not manually add files here, use the ADD_PUBLIC_HEADER() macro
set(public_header_files
)
# Utility source files will not be included in doxygen
set(src_utility_files
# src/d_string.c
)
set(header_utility_files
# src/d_string.h
${PROJECT_BINARY_DIR}/version.h
)
# Generate doxygen configuration file
string(REPLACE ";" " " doxygen_src_files "${src_files}" )
string(REPLACE ";" " " doxygen_header_files "${header_files}" )
configure_file (
"${PROJECT_SOURCE_DIR}/templates/doxygen.conf.in"
"${PROJECT_BINARY_DIR}/doxygen.conf"
)
# ===========================================
# Build Test Suite with CuTest (unit testing)
# ===========================================
set(test_files
test/CuTest.c
test/CuTest.h
${PROJECT_BINARY_DIR}/AllTests.c
)
if (DEFINED TEST)
add_definitions(-DTEST)
add_executable(run_tests
${test_files}
${src_files}
${header_files}
${src_utility_files}
${header_utility_files}
)
# Process source files to look for tests to run
add_custom_command (
OUTPUT ${PROJECT_BINARY_DIR}/AllTests.c
COMMAND sh ${PROJECT_SOURCE_DIR}/test/make-tests.sh ${PROJECT_SOURCE_DIR}/src/*.c > ${PROJECT_BINARY_DIR}/AllTests.c
)
enable_testing()
add_test( test ${PROJECT_BINARY_DIR}/run_tests)
# valgrind memory testing
find_program (MEMORYCHECK_COMMAND valgrind)
SET (MEMORYCHECK_COMMAND_OPTIONS --leak-check=full --error-exitcode=1)
add_test( memory_test ${MEMORYCHECK_COMMAND} ${MEMORYCHECK_COMMAND_OPTIONS} ${PROJECT_BINARY_DIR}/run_tests)
endif()
# =======================
# Configure for Target OS
# =======================
# OS X Builds
if (APPLE)
# Configure backwards-compatible support (if your project allows it)
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.4" CACHE STRING "Deployment target for OSX" FORCE)
# Compile for x86_64 and i386. ppc no longer supported
if(CMAKE_BUILD_TYPE MATCHES "Release")
SET (CMAKE_OSX_ARCHITECTURES x86_64;i386)
endif(CMAKE_BUILD_TYPE MATCHES "Release")
# Use PackageMaker for installers?
if (DEFINED ZIP)
set (CPACK_GENERATOR ZIP)
else (DEFINED ZIP)
set (CPACK_GENERATOR PackageMaker)
endif (DEFINED ZIP)
endif (APPLE)
# Windows Builds
if (WIN32)
# Use NSIS to generate installers?
if (DEFINED ZIP)
set (CPACK_GENERATOR ZIP)
else (DEFINED ZIP)
set (CPACK_GENERATOR NSIS)
endif (DEFINED ZIP)
# Linux Builds (not cross-compiling for Windows)
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
# Create zip archive
set (CPACK_GENERATOR ZIP)
# Statically link libraries -- might make the binary slightly more
# compatible across Linux distributions, for example
#
# You may wish to disable this.
#
set (CMAKE_FIND_LIBRARY_SUFFIXES ".a")
set (BUILD_SHARED_LIBRARIES OFF)
set (CMAKE_EXE_LINKER_FLAGS "-static")
# Some libraries need to be linked on some Linux builds
if (DEFINED TEST)
# target_link_libraries(run_tests m)
endif (DEFINED TEST)
endif (WIN32)
# ==============
# Define targets
# ==============
# Create a library?
# add_library(libFOO STATIC
# ${src_files}
# ${src_utility_files}
# ${header_files}
# ${header_utility_files}
# )
# remove the extra "lib" from "liblibFOO"
# SET_TARGET_PROPERTIES(libFOO PROPERTIES PREFIX "")
# Create a command-line app?
# if (NOT DEFINED TEST)
# add_executable(main
# src/main.c
# src/d_string.c
# src/d_string.h
# ${header_files}
# )
#
# Link the library to the app?
# target_link_libraries(main libFOO)
# endif()
# Xcode settings for fat binaries
# set_target_properties(libFOO PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "NO")
# set_target_properties(main PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "NO")
# ==========================
# Build Installer with CPack
# ==========================
# You're largely on your own here
# install (FILES ${CMAKE_CURRENT_LIST_DIR}/README.md ${PROJECT_SOURCE_DIR}/LICENSE.txt
# DESTINATION .
# )
# Use something like this to install public header files (after adding them
# with the ADD_PUBLIC_HEADER() macro)
# install (FILES ${public_header_files} DESTINATION local/include/libFoo)
set (CPACK_PACKAGE_DESCRIPTION_SUMMARY "${My_Project_Description}")
set (CPACK_PACKAGE_VENDOR "${My_Project_Author}")
set (CPACK_PACKAGE_VERSION "${My_Project_Version_Major}.${My_Project_Version_Minor}.${My_Project_Version_Patch}")
set (CPACK_PACKAGE_VERSION_MAJOR "${My_Project_Version_Major}")
set (CPACK_PACKAGE_VERSION_MINOR "${My_Project_Version_Minor}")
set (CPACK_PACKAGE_VERSION_PATCH "My_Project_Version_Patch")
set (CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE.txt")
if (APPLE)
set (CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-Mac-${CPACK_PACKAGE_VERSION}")
else (APPLE)
set (CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${CMAKE_SYSTEM_NAME}-${CPACK_PACKAGE_VERSION}")
endif (APPLE)
# Use some default install locations (if appropriate)
if (WIN32)
set (CPACK_INSTALL_PREFIX "")
set (CPACK_NSIS_MODIFY_PATH ON)
else (WIN32)
set (CPACK_INSTALL_PREFIX /usr/local)
endif (WIN32)
set (CPACK_PACKAGE_INSTALL_DIRECTORY ${PROJECT})
include (CPack)