open-source-search-engine/BigFile.h
2013-11-17 19:15:38 -07:00

341 lines
11 KiB
C++

// Copyright Sep 2000 Matt Wells
// . this class makes the 2gb file limit transparent
// . you can actually set you own file size limit to whatever you want as
// long as it's greater than zero
// . this is usually 2gb
// . TODO: fix the O_SYNC option
// . TODO: provide ability to pass flags
#ifndef _BIGFILE_H_
#define _BIGFILE_H_
#include "File.h"
ssize_t gbpwrite(int fd, const void *buf, size_t count, off_t offset);
// . use 512 disk megs per part file
// . at a GB_PAGE_SIZE of 16k this is 32k RdbMap pages (512k) per part file
// . let's use 2GB now to conserve file descriptors
//#define MAX_PART_SIZE (2000LL*1000LL*1000LL-1414144LL)
#define MAX_PART_SIZE (1920LL*1024LL*1024LL)
// debug define
//#define MAX_PART_SIZE (32LL*1024LL*1024LL)
// have enough part files to do a 2048gig file
#define MAX_PART_FILES (((2048LL*1000LL*1000LL*1000LL)/MAX_PART_SIZE)+1LL)
// debug define
//#define MAX_PART_FILES 100
// use this state class for doing non-blocking reads/writes
#include <aio.h> // TODO: use kaio, uses only 4 threads
class FileState {
public:
// this is where we go after the thread has exited
//void (*m_threadDone) ( void *state ) ;
// callback must be top 4 bytes of the state class we give to g_loop
// callback must be first X bytes
class BigFile *m_this;
//struct aiocb m_aiostate;
char *m_buf;
long m_bytesToGo;
long long m_offset;
// . the original offset, because we set m_offset to m_currentOffset
// if the original offset specified is -1
// . we also advance BigFile::m_currentOffset when done w/ read/write
//long long m_origOffset;
bool m_doWrite;
long m_bytesDone;
void *m_state ;
void (*m_callback) ( void *state ) ;
// goes from 0 to 1, the lower the niceness, the higher the priority
long m_niceness;
// . if signal is still pending we need to know if BigFile got deleted
// . m_files must be NULL terminated
//class BigFile **m_files;
// . we get our fds before starting the read thread to avoid
// problems with accessing m_files since RdbMerge may call unlinkPart
// from the main thread while we're trying to get these things
// . no read should span more than 2 file descriptors
long m_filenum1;
long m_filenum2;
int m_fd1 ;
int m_fd2 ;
// hold the errno from the threaded read/write here
long m_errno;
// just for flagging unlinked/renamed thread ops
long m_errno2;
// when we started for graphing purposes (in milliseconds)
long long m_startTime;
long long m_doneTime;
// this is used for calling DiskPageCache::addPages() when done
// with the read/write
class DiskPageCache *m_pc;
// this is just used for accessing the DiskPageCache, m_pc, it is
// a "virtual fd" for this whole file
long m_vfd;
// test parms
//long m_osize;
//char *m_obuf;
// for avoiding unlink/reopens while doing a threaded read
long m_closeCount1 ;
long m_closeCount2 ;
long m_vfd1;
long m_vfd2;
//char m_baseFilename[32];
long m_flags;
// when we are given a NULL buffer to read into we must allocate
// it either in DiskPageCache.cpp or in Threads.cpp right before the
// thread is launched. this will stop us from having 19000 unlaunched
// threads each hogging up 32KB of memory waiting to read tfndb.
// m_allocBuf points to what we allocated.
char *m_allocBuf;
long m_allocSize;
// m_allocOff is offset into m_allocBuf where we start reading into
// from the file
long m_allocOff;
// do not call pthread_create() for every read we do. use async io
// because it should be much much faster
#ifdef ASYNCIO
struct aiocb m_aiocb[2];
#endif
};
class BigFile {
public:
~BigFile();
BigFile();
// . set a big file's name
// . we split little files that make up this BigFile between
// "dir" and "stripeDir"
bool set ( char *dir , char *baseFilename , char *stripeDir = NULL );
// self explanatory
bool doesExist ( ) ;
// does file part #n exist?
bool doesPartExist ( long n ) ;
// . does not actually open any part file we have
// . waits for a read/write operation before doing that
// . if you set maxFileSize to -1 we set it to BigFile::getFileSize()
// . if you are opening a new file for writing, you need to provide it
// if you pass in a DiskPageCache ptr
bool open ( int flags ,
class DiskPageCache *pc = NULL ,
long long maxFileSize = -1 ,
int permissions =
S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP | S_IROTH );
int getFlags() { return m_flags; };
void setBlocking ( ) { m_flags &= ~((long)O_NONBLOCK); };
void setNonBlocking ( ) { m_flags |= O_NONBLOCK ; };
// . return -2 on error
// . return -1 if does not exist
// . otherwise return the big file's complete file size (can b >2gb)
long long getFileSize ( );
long long getSize ( ) { return getFileSize(); };
// use the base filename as our filename
char *getFilename() { return m_baseFilename; };
// . returns false if blocked, true otherwise
// . sets g_errno on error
// . otherwise, returns 1 if the read was completed
// . decides what 2gb part file(s) we should read from
bool read ( void *buf ,
long size ,
long long offset ,
FileState *fs = NULL ,
void *state = NULL ,
void (* callback)(void *state) = NULL ,
long niceness = 1 ,
bool allowPageCache = true ,
bool hitDisk = true ,
long allocOff = 0 );
// . returns false if blocked, true otherwise
// . sets g_errno on error
// . IMPORTANT: if returns -1 it MAY have written some bytes
// successfully to OTHER parts that's why caller should be
// responsible for maintaining current write offset
bool write ( void *buf ,
long size ,
long long offset ,
FileState *fs = NULL ,
void *state = NULL ,
void (* callback)(void *state) = NULL ,
long niceness = 1 ,
bool allowPageCache = true );
// unlinks all part files
bool unlink ( );
// . renames ALL parts too
// . doesn't change directory, just the base filename
// . use m_dir if newBaseFilenameDir is NULL
bool rename ( char *newBaseFilename , char *newBaseFilenameDir=NULL) ;
// . returns false and sets g_errno on failure
// . chop only parts LESS THAN "part"
bool chopHead ( long part );
// . these here all use threads and call your callback when done
// . they return false if blocked, true otherwise
// . they set g_errno on error
bool unlink ( void (* callback) ( void *state ) ,
void *state ) ;
bool rename ( char *newBaseFilename ,
void (* callback) ( void *state ) ,
void *state ) ;
bool chopHead ( long part ,
void (* callback) ( void *state ) ,
void *state ) ;
// closes all part files
bool close ();
// just close all the fds of the part files, used by RdbMap.cpp.
bool closeFds ( ) ;
//int getfdByOffset ( long long offset );
// what part (little File) of this BigFile has offset "offset"?
int getPartNum ( long long offset ) { return offset / MAX_PART_SIZE; };
// . opens the nth file if necessary to get it's fd
// . returns -1 if none, >=0 on success
int getfd ( long n , bool forReading , long *vfd = NULL );
// public for wrapper to call
//bool readwrite_r ( FileState *fstate );
long long m_currentOffset;
DiskPageCache *getDiskPageCache ( ) { return m_pc; };
long getVfd ( ) { return m_vfd; };
// WARNING: some may have been unlinked from call to chopHead()
long getNumParts ( ) { return m_numParts; };
File *getFile ( long n ) { return m_files[n]; };
// makes the filename of part file #n
void makeFilename_r ( char *baseFilename ,
char *baseFilenameDir ,
long n ,
char *buf );
void removePart ( long i ) ;
// don't launch a threaded rename/unlink if one already in progress
// since we only have one callback, m_callback
long m_numThreads;
void (*m_callback)(void *state);
void *m_state;
// is the threaded op an unlink? (or rename?)
bool m_isUnlink;
long m_part; // part # to unlink (-1 for all)
// number of parts remaining to be unlinked/renamed
long m_partsRemaining;
// rename stores the new name here so we can rename the m_files[i]
// after the rename has completed and the rename thread returns
char m_newBaseFilename [256];
// if first char in this dir is 0 then use m_dir
char m_newBaseFilenameDir [256];
// store our base filename here
char m_baseFilename [256];
// ptrs to the part files
File *m_files [ MAX_PART_FILES ];
// private:
// . wrapper for all reads and writes
// . if doWrite is true then we'll do a write, otherwise we do a read
// . returns false and sets errno on error, true on success
bool readwrite ( void *buf,
long size,
long long offset,
bool doWrite,
FileState *fstate ,
void *state ,
void (* callback) ( void *state ) ,
long niceness ,
bool allowPageCache ,
bool hitDisk ,
long allocOff );
// . returns false if blocked, true otherwise
// . sets g_errno on error
bool unlinkRename ( char *newBaseFilename ,
long part ,
bool useThread ,
void (* callback) ( void *state ) ,
void *state ,
char *newBaseFilenameDir = NULL ) ;
// . add all parts from this directory
// . called by set() above for normal dir as well as stripe dir
bool addParts ( char *dirname ) ;
bool addPart ( long n ) ;
//bool unlinkPart ( long n , bool block );
// if part file not created, will create it
File *getPartFile ( long n ) { return m_files[n]; };
// . put a signal on the queue to do reading/writing
// . we call readwrite ( FileState *) when we handle the signal
void addSig ( FileState *fstate ) ;
bool reset ( );
// store our base filename here
char m_dir [256];
char m_stripeDir [256];
long m_permissions;
long m_flags;
// determined in open() override
int m_numParts;
// maximum part #
long m_maxParts;
class DiskPageCache *m_pc;
long m_vfd;
bool m_vfdAllowed;
// prevent circular calls to BigFile::close() with this
char m_isClosing;
long long m_fileSize;
// oldest of the last modified dates of all the part files
time_t m_lastModified;
time_t getLastModifiedTime();
};
extern long g_unlinkRenameThreads;
extern long long g_lastDiskReadStarted;
extern long long g_lastDiskReadCompleted;
extern bool g_diskIsStuck;
extern void *readwriteWrapper_r ( void *state , class ThreadEntry *t ) ;
#endif