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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-29 21:45:09 +03:00
Only drag one file with drag and drop, pretty ordering when taking/dropping
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parent
f27faabcba
commit
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@ -37,14 +37,17 @@ func _input(event):
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get_parent_with_type().dropped_on(area.get_parent_with_type())
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get_parent_with_type().dropped_on(area.get_parent_with_type())
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_turn_off_highlights()
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_turn_off_highlights()
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dragged = false
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dragged = false
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if game.dragged_object:
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game.dragged_object = null
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elif game.dragged_object and game.dragged_object.has_method("try_play"):
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if hovered and highlighted:
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if hovered and highlighted:
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game.dragged_object.dropped_on(get_parent_with_type())
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game.dragged_object.dropped_on(get_parent_with_type())
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if event.button_index == BUTTON_LEFT and event.pressed and hovered:
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if event.button_index == BUTTON_LEFT and event.pressed and hovered:
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if get_parent().type == "file" and get_parent().item_type == "wd":
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if not game.dragged_object:
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dragged = true
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if get_parent().type == "file" and get_parent().item_type == "wd":
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_turn_on_highlights()
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dragged = true
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game.dragged_object = self
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_turn_on_highlights()
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func _set_highlighted(new_highlighted):
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func _set_highlighted(new_highlighted):
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highlighted = new_highlighted
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highlighted = new_highlighted
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@ -127,6 +127,6 @@ margin_right = 20.0
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margin_bottom = 20.0
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margin_bottom = 20.0
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[node name="DropArea" parent="." instance=ExtResource( 4 )]
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[node name="DropArea" parent="." instance=ExtResource( 4 )]
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position = Vector2( 121.101, 116.61 )
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position = Vector2( 79.9581, 82.3243 )
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[connection signal="pressed" from="Panel/TextEdit/SaveButton" to="." method="save"]
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[connection signal="pressed" from="Panel/TextEdit/SaveButton" to="." method="save"]
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[connection signal="pressed" from="Panel/TextEdit/CloseButton" to="." method="close"]
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[connection signal="pressed" from="Panel/TextEdit/CloseButton" to="." method="close"]
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@ -118,6 +118,6 @@ func dropped_on(other):
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if other.type == "inventory":
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if other.type == "inventory":
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file_browser.shell.run("take '%s'" % label)
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file_browser.shell.run("take '%s'" % label)
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else:
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else:
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other.shell.run("drop '%s'" % label)
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other.shell.run("drop '%s' %d %d" % [label, rand_range(50, 400), rand_range(50, 200)])
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file_browser.update()
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file_browser.update()
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other.update()
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other.update()
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@ -45,20 +45,10 @@ func _ready():
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# Load first chapter.
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# Load first chapter.
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load_chapter(current_chapter)
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load_chapter(current_chapter)
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file_browser.grab_focus()
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inventory.shell = Shell.new()
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inventory.shell = Shell.new()
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inventory.shell.cd(game.tmp_prefix + "inventory")
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inventory.shell.cd(game.tmp_prefix + "inventory")
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func _input(event):
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if event.is_action_pressed("tab"):
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print("ha")
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if file_browser.has_focus():
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terminal.grab_focus()
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else:
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file_browser.grab_focus()
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func load_chapter(id):
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func load_chapter(id):
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current_chapter = id
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current_chapter = id
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repopulate_levels()
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repopulate_levels()
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@ -156,8 +146,7 @@ func update_repos():
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var repo = repositories[r]
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var repo = repositories[r]
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repo.update_everything()
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repo.update_everything()
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file_browser.update()
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file_browser.update()
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#index.update()
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inventory.update()
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file_browser.grab_focus()
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if levels.chapters[current_chapter].levels[current_level].check_win():
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if levels.chapters[current_chapter].levels[current_level].check_win():
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show_win_status()
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show_win_status()
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@ -3,3 +3,10 @@
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echo "Taking $1!"
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echo "Taking $1!"
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mkdir -p ~/inventory
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mkdir -p ~/inventory
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mv "$1" ~/inventory
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mv "$1" ~/inventory
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X=50
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for file in ~/inventory/*; do
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echo "x = $X" > $file
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echo "y = 50" >> $file
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X=$(expr $X + 100)
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done
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