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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-22 05:23:32 +03:00
Minor gameplay improvements
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parent
c863814862
commit
2d68e6fce1
29
levels/2d/key
Normal file
29
levels/2d/key
Normal file
@ -0,0 +1,29 @@
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title = Find the key
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cards = checkout commit-auto
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[description]
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Can you restore the key from the past to open the chest?
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Put the key besides the chest and commit you changes to open the treasure!
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[setup]
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echo "x = 500
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y = 100" > chest
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echo "x = 100
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y = 100" > key
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git add .
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git commit -m "start"
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git rm key
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git add .
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git commit -m "key broke"
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[win]
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{ git ls-tree --name-only -r main | grep key; } && { git show main:key | grep "x = 4"; }
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[congrats]
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Whew, you're a treasure hunter now!
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@ -56,20 +56,6 @@ func clear():
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func substr2(s):
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return s.substr(2)
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func _process(delta):
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if has_focus():
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var speed = 300*delta
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var motion = Vector2(0, 0)
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if Input.is_action_pressed("down"):
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motion += Vector2(0,1)
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if Input.is_action_pressed("up"):
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motion += Vector2(0,-1)
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if Input.is_action_pressed("right"):
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motion += Vector2(1, 0)
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if Input.is_action_pressed("left"):
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motion += Vector2(-1, 0)
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if motion.length() > 0:
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player.move(motion.normalized()*speed)
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func update():
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if true:#grid:
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@ -11,7 +11,6 @@
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_min_size = Vector2( 0, 142 )
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focus_mode = 2
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theme = ExtResource( 3 )
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script = ExtResource( 1 )
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__meta__ = {
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@ -118,6 +118,6 @@ func dropped_on(other):
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if other.type == "inventory":
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file_browser.shell.run("take '%s'" % label)
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else:
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other.shell.run("drop '%s' %d %d" % [label, rand_range(50, 400), rand_range(50, 200)])
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other.shell.run("drop '%s' %d %d" % [label, rand_range(50, other.rect_size.x - 50), rand_range(50, other.rect_size.y - 50)])
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file_browser.update()
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other.update()
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@ -102,9 +102,6 @@ func construct():
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var repo = repos[r]
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game.global_shell.cd(repo.path)
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game.global_shell.run(repo.setup_commands)
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# If there is no player, add one.
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if game.global_shell.run("test -f you && echo yes || echo no") == "no\n":
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game.global_shell.run("echo \"x = 200\ny = 200\" > you")
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func check_win():
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var won = true
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@ -84,7 +84,7 @@ custom_constants/separation = 8
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[node name="LevelInfo" type="VBoxContainer" parent="Rows/Columns/RightSide"]
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margin_right = 633.0
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margin_bottom = 255.0
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margin_bottom = 306.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = 8
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@ -149,7 +149,7 @@ __meta__ = {
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[node name="LevelPanel" type="VBoxContainer" parent="Rows/Columns/RightSide/LevelInfo"]
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margin_top = 47.0
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margin_right = 633.0
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margin_bottom = 255.0
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margin_bottom = 306.0
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size_flags_vertical = 3
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[node name="LevelName" type="RichTextLabel" parent="Rows/Columns/RightSide/LevelInfo/LevelPanel"]
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@ -165,7 +165,7 @@ __meta__ = {
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[node name="Text" type="Control" parent="Rows/Columns/RightSide/LevelInfo/LevelPanel"]
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margin_right = 633.0
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margin_bottom = 208.0
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margin_bottom = 259.0
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size_flags_vertical = 3
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[node name="LevelDescription" type="RichTextLabel" parent="Rows/Columns/RightSide/LevelInfo/LevelPanel/Text"]
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@ -194,19 +194,20 @@ __meta__ = {
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[node name="FileBrowser" parent="Rows/Columns/RightSide" instance=ExtResource( 5 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 263.0
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margin_top = 314.0
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margin_right = 633.0
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margin_bottom = 518.0
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margin_bottom = 620.0
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size_flags_vertical = 3
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title = "Current environment"
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[node name="Inventory" parent="Rows/Columns/RightSide" instance=ExtResource( 5 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 526.0
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margin_top = 628.0
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margin_right = 633.0
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margin_bottom = 782.0
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size_flags_vertical = 3
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size_flags_stretch_ratio = 0.5
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title = "Current environment"
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type = "inventory"
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@ -31,13 +31,7 @@ func _ready():
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completions.hide()
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history_position = game.state["history"].size()
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func _input(event):
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if not $TextEditor.visible:
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if event is InputEventKey:
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var u = event.unicode
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if u >= 97 && u <= 122:
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input.grab_focus()
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func _input(event):
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if not input.has_focus():
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return
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