Make drop areas react to collision with "cursor" scene

This is a preparation to allow drop areas on GUI elements.
This commit is contained in:
blinry 2020-11-07 13:59:47 +01:00
parent f6c7ef90d8
commit 38faac5485
10 changed files with 53 additions and 12 deletions

View File

@ -63,5 +63,10 @@
"id": "bisect-bad",
"command": "git bisect bad",
"description": "State that the current commit is bad! When you're automatically transferred, keep playing the `good` and `bad` cards!"
},
{
"id": "add",
"command": "git add [file]",
"description": ""
}
]

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@ -106,9 +106,14 @@ func move_back():
func dropped_on(other):
if "[" in command:
var argument = other.id
if (command.begins_with("git checkout") or command.begins_with("git rebase")) and other.id.begins_with("refs/heads"):
argument = Array(other.id.split("/")).pop_back()
var argument
if other.type == "file":
argument = other.label
else:
argument = other.id
if (command.begins_with("git checkout") or command.begins_with("git rebase")) and argument.begins_with("refs/heads"):
argument = Array(argument.split("/")).pop_back()
var arg_regex = RegEx.new()
arg_regex.compile("\\[(.*)\\]")

4
scenes/cursor.gd Normal file
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@ -0,0 +1,4 @@
extends Node2D
func _process(delta):
global_position = get_global_mouse_position()

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@ -6,10 +6,10 @@ var highlighted = false setget _set_highlighted
func _ready():
_set_highlighted(false)
func _mouse_entered():
func _mouse_entered(_area):
hovered = true
func _mouse_exited():
func _mouse_exited(_area):
hovered = false
func _input(event):

View File

@ -10,10 +10,13 @@ radius = 23.5871
"drop_areas",
]]
position = Vector2( -0.197731, 0.0673599 )
z_index = -2
z_index = 2
script = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
input_pickable = false
collision_layer = 0
collision_mask = 524288
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )
@ -25,5 +28,5 @@ modulate = Color( 0.847059, 0.788235, 0.996078, 0.533333 )
position = Vector2( 0.177797, -0.65835 )
scale = Vector2( 1.23678, 1.23678 )
texture = ExtResource( 2 )
[connection signal="mouse_entered" from="Area2D" to="." method="_mouse_entered"]
[connection signal="mouse_exited" from="Area2D" to="." method="_mouse_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]

View File

@ -46,12 +46,12 @@ func update():
# The last entry is an empty string, remove it.
files.pop_back()
files.sort_custom(self, "very_best_sort")
visible = false
var is_visible = false
for file_path in files:
file_path = file_path.substr(2)
if file_path.substr(0, 5) == ".git/":
continue
visible = true
is_visible = true
var item = preload("res://scenes/file_browser_item.tscn").instance()
item.label = file_path
item.connect("clicked", self, "item_clicked")
@ -59,6 +59,8 @@ func update():
item.status = get_file_status(file_path, shell, 1)
grid.add_child(item)
visible = is_visible
FileBrowserMode.COMMIT:
if commit:
var files = Array(commit.repository.shell.run("git ls-tree --name-only -r %s" % commit.id).split("\n"))
@ -70,6 +72,7 @@ func update():
item.connect("clicked", self, "item_clicked")
grid.add_child(item)
FileBrowserMode.INDEX:
var is_visible = false
if repository and repository.there_is_a_git():
var files = Array(repository.shell.run("git ls-files -s | cut -f2 | uniq").split("\n"))
# The last entry is an empty string, remove it.
@ -80,6 +83,9 @@ func update():
item.connect("clicked", self, "item_clicked")
item.status = get_file_status(file_path, repository.shell, 0)
grid.add_child(item)
if item.status != item.IconStatus.NONE:
is_visible = true
visible = is_visible
func get_file_status(file_path, shell, idx):
var file_status = shell.run("git status -s '%s'" % file_path)

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@ -6,6 +6,7 @@ signal clicked(what)
enum IconStatus {NONE, NEW, REMOVED, CONFLICT, EDIT, UNTRACKED}
export(IconStatus) var status setget _set_status
export var label: String setget _set_label
var type = "file"
onready var label_node = $VBoxContainer/Label
onready var status_icon = $VBoxContainer/Control/TextureRect/StatusIcon

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@ -10,6 +10,7 @@ anchor_bottom = 0.126
margin_right = 0.319992
margin_bottom = -0.0800018
rect_min_size = Vector2( 175, 150 )
mouse_filter = 1
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false

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@ -21,7 +21,7 @@ func load(path):
title = config.get("title", slug)
description = config.get("description", "(no description)")
congrats = config.get("congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next level'.")
cards = Array(config.get("cards", "checkout commit-auto merge rebase rebase-interactive reset-hard cherry-pick").split(" "))
cards = Array(config.get("cards", "checkout commit-auto merge rebase rebase-interactive reset-hard cherry-pick add").split(" "))
var keys = config.keys()
var repo_setups = []

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@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://scenes/terminal.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/main.gd" type="Script" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://styles/theme.tres" type="Theme" id=6]
[ext_resource path="res://fonts/big.tres" type="DynamicFont" id=7]
[ext_resource path="res://sounds/success.wav" type="AudioStream" id=8]
[ext_resource path="res://scenes/cursor.gd" type="Script" id=9]
[sub_resource type="StyleBoxFlat" id=1]
content_margin_left = 10.0
@ -20,6 +21,9 @@ corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
[sub_resource type="CircleShape2D" id=2]
radius = 1.0
[node name="Main" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
@ -235,6 +239,18 @@ size_flags_vertical = 3
[node name="SuccessSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
volume_db = -10.0
[node name="Cursor" type="Node2D" parent="."]
position = Vector2( 68.6342, 59.1206 )
script = ExtResource( 9 )
[node name="Area2D" type="Area2D" parent="Cursor"]
input_pickable = false
collision_layer = 524288
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Cursor/Area2D"]
shape = SubResource( 2 )
[connection signal="button_down" from="Rows/Columns/RightSide/LevelInfo/Menu/ChapterSelect" to="." method="repopulate_chapters"]
[connection signal="button_down" from="Rows/Columns/RightSide/LevelInfo/Menu/LevelSelect" to="." method="repopulate_levels"]
[connection signal="pressed" from="Rows/Columns/RightSide/LevelInfo/Menu/ReloadButton" to="." method="reload_level"]