mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-26 09:06:22 +03:00
Show index, show refs and symrefs
This commit is contained in:
parent
0059b7b196
commit
4e45330ad0
5
arrow.gd
5
arrow.gd
@ -7,9 +7,12 @@ func _ready():
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pass
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func _process(delta):
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var t = get_node("../..").objects[target]
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var t = get_node("/root/Main").objects[target]
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#print(t)
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$Line.points[1] = t.position - global_position
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$Label.position = ($Line.points[0] + $Line.points[1])/2
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$Tip.position = ($Line.points[0] + $Line.points[1])/2
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$Tip.rotation = PI+$Line.points[0].angle_to($Line.points[1])
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func label_set(new_label):
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label = new_label
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12
arrow.tscn
12
arrow.tscn
@ -7,7 +7,17 @@ script = ExtResource( 1 )
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[node name="Line" type="Line2D" parent="."]
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z_index = -1
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points = PoolVector2Array( -0.480499, -0.11055, 205.769, 94.6112 )
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points = PoolVector2Array( -0.480499, -0.11055, 158.301, 0.581757 )
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default_color = Color( 0.447059, 0.447059, 0.447059, 1 )
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[node name="Tip" type="Node2D" parent="."]
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position = Vector2( 149.835, 0.290878 )
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[node name="Polygon" type="Polygon2D" parent="Tip"]
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position = Vector2( -9.66138, -2.89842 )
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z_index = -1
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color = Color( 0.447059, 0.447059, 0.447059, 1 )
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polygon = PoolVector2Array( -19.8744, 17.0372, 47.7551, 11.8845, -10.5351, -21.2861 )
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[node name="Label" type="Node2D" parent="."]
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position = Vector2( 102, 46 )
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125
main.gd
125
main.gd
@ -4,43 +4,102 @@ var node = preload("res://node.tscn")
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var objects = {}
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var dragged = null
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var viewport_size
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func _ready():
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viewport_size = get_viewport_rect().size
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func _process(delta):
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if Input.is_action_just_pressed("click"):
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var mindist = 9999999
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for o in objects.values():
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var d = o.position.distance_to(get_global_mouse_position())
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if d < mindist:
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mindist = d
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dragged = o
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if Input.is_action_just_released("click"):
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dragged = null
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if dragged:
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dragged.position = get_global_mouse_position()
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update_head()
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update_refs()
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update_index()
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update_objects()
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apply_forces()
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func update_index():
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$Index.text = git("ls-files")
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func update_objects():
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for o in all_objects():
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if objects.has(o):
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continue
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var n = node.instance()
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n.id = o
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n.type = object_type(o)
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n.content = object_content(o)
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var viewport_size = get_viewport_rect().size
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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print(" ")
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print(o)
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if true:
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#print(" ")
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#print(o)
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var type = object_type(o)
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print(type)
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#print(type)
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#print(object_content(o))
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match type:
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"blob":
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pass
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"tree":
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print("Children:")
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print(tree_children(o))
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#print("Children:")
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#print(tree_children(o))
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n.children = tree_children(o)
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"commit":
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print("Tree:")
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print(commit_tree(o))
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#print("Tree:")
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#print(commit_tree(o))
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print("Parents:")
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print(commit_parents(o))
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#print("Parents:")
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#print(commit_parents(o))
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n.children = [commit_tree(o)] + commit_parents(o)
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var c = {}
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c[commit_tree(o)] = ""
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for p in commit_parents(o):
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c[p] = ""
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n.children = c
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add_child(n)
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objects[o] = n
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func update_refs():
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for r in all_refs():
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if not objects.has(r):
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var n = node.instance()
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n.id = r
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n.type = "ref"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects[r] = n
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add_child(n)
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var n = objects[r]
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n.children = {ref_id(r): ""}
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func apply_forces():
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for o in objects.values():
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for o2 in objects.values():
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if o == o2:
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continue
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var d = o.position.distance_to(o2.position)
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var dir = (o.global_position - o2.global_position).normalized()
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var f = 3000/pow(d+0.00001,1.5)
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o.position += dir*f
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o2.position -= dir*f
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func git(args, splitlines = false):
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var output = []
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var a = args.split(" ")
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a.insert(0, "-C")
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a.insert(1, "/home/seb/wip/wurst-day-ever")
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a.insert(1, "/home/seb/tmp/godotgit")
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#print ("Running: ", a)
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OS.execute("git", a, true, output, true)
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var o = output[0]
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@ -51,6 +110,26 @@ func git(args, splitlines = false):
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o = o.substr(0,len(o)-1)
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return o
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func update_head():
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if not objects.has("HEAD"):
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var n = node.instance()
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n.id = "HEAD"
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n.type = "head"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects["HEAD"] = n
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add_child(n)
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n = node.instance()
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n.id = "refs/heads/master"
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n.type = "ref"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects[n.id] = n
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add_child(n)
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var n = objects["HEAD"]
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n.children = {symref_target("HEAD"): ""}
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func all_objects():
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return git("cat-file --batch-check=%(objectname) --batch-all-objects", true)
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@ -62,10 +141,10 @@ func object_content(id):
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func tree_children(id):
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var children = git("cat-file -p "+id, true)
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var ids = []
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var ids = {}
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for c in children:
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var a = c.split(" ")
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ids.push_back(a[2].split("\t")[0])
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ids[a[2].split("\t")[0]] = a[2].split("\t")[1]
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return ids
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func commit_tree(id):
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@ -86,3 +165,21 @@ func commit_parents(id):
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"parent":
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parents.push_back(ccc[1])
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return parents
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func all_refs():
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var refs = []
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for line in git("show-ref", true):
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line = line.split(" ")
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var id = line[0]
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var name = line[1]
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refs.push_back(name)
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return refs
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func ref_id(ref):
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return git("show-ref "+ref).split(" ")[0]
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func symref_target(symref):
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var ret = git("symbolic-ref -q "+symref)
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if ret != "":
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return ret
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return git("show-ref --head "+symref).split(" ")[0]
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21
main.tscn
21
main.tscn
@ -4,3 +4,24 @@
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[node name="Main" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Index" type="Label" parent="."]
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margin_left = 35.0
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margin_top = 120.0
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margin_right = 374.0
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margin_bottom = 1044.0
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text = "file1
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file2"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="IndexLabel" type="Label" parent="."]
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margin_left = 38.0
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margin_top = 69.0
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margin_right = 377.0
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margin_bottom = 108.0
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text = "Index:"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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25
node.gd
25
node.gd
@ -4,7 +4,7 @@ var id setget id_set
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var content setget content_set
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var type setget type_set
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var children = [] setget children_set
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var children = {} setget children_set
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var arrow = preload("res://arrow.tscn")
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@ -12,11 +12,11 @@ func _ready():
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pass
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func _process(delta):
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for c in children:
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for c in children.keys():
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var other = get_node("..").objects[c]
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var d = other.position.distance_to(position)
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var dir = (other.position - position).normalized()
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var f = ((d-400)*0.01)
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var f = (d*0.05)
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position += dir*f
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other.position -= dir*f
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@ -30,7 +30,8 @@ func content_set(new_content):
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func type_set(new_type):
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type = new_type
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$ID.text = new_type + " " + $ID.text.substr(0,8)
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if type != "ref":
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$ID.text = $ID.text.substr(0,8)
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match new_type:
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"blob":
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$Rect.color = Color.gray
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@ -40,14 +41,22 @@ func type_set(new_type):
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$Rect.color = Color.orange
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"tag":
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$Rect.color = Color.blue
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"ref":
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$Rect.color = Color("#6680ff")
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"head":
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$Rect.color = Color.red
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func children_set(new_children):
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children = new_children
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for c in children:
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for c in $Arrows.get_children():
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if not new_children.has(c.target):
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c.queue_free()
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for c in new_children:
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if not children.has(c):
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var a = arrow.instance()
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a.label = "test"
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a.label = new_children[c]
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a.target = c
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add_child(a)
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$Arrows.add_child(a)
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children = new_children
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func _on_hover():
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$Content.visible = true
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@ -46,5 +46,7 @@ __meta__ = {
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area"]
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shape = SubResource( 1 )
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[node name="Arrows" type="Node2D" parent="."]
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[connection signal="mouse_entered" from="Area" to="." method="_on_hover"]
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[connection signal="mouse_exited" from="Area" to="." method="_on_unhover"]
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@ -55,3 +55,8 @@ down={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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click={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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