Cache various shell commands in the repo

This commit is contained in:
blinry 2021-01-13 13:44:15 +01:00
parent fe97283ddb
commit 80c50bdc81
2 changed files with 18 additions and 13 deletions

View File

@ -55,7 +55,7 @@ func update():
var head_files
var index_files
if repository.there_is_a_git():
if repository.there_is_a_git_cache:
# Files in the HEAD commit.
head_files = Array(repository.shell.run("git ls-tree --name-only -r HEAD 2> /dev/null || true").split("\n"))
# The last entry is an empty string, remove it.
@ -116,7 +116,7 @@ func update():
grid.add_child(item)
FileBrowserMode.INDEX:
#var is_visible = false
if repository and repository.there_is_a_git():
if repository and repository.there_is_a_git_cache:
var deleted_files = Array(repository.shell.run("git status -s | grep '^D' | sed 's/^...//'").split("\n"))
# The last entries are empty strings, remove them.

View File

@ -18,6 +18,11 @@ var shell = Shell.new()
var objects = {}
var mouse_inside = false
# Used for caching.
var all_objects_cache
var all_refs_cache
var there_is_a_git_cache
# We use this for a heuristic of when to hide trees and blobs.
var _commit_count = 0
@ -46,8 +51,8 @@ func there_is_a_git():
return shell.run("test -d .git && echo yes || echo no") == "yes\n"
func update_everything():
print("update_everything()")
if there_is_a_git():
there_is_a_git_cache = there_is_a_git()
if there_is_a_git_cache:
update_head()
update_refs()
update_objects()
@ -84,10 +89,10 @@ func random_position():
return Vector2(rand_range(0, rect_size.x), rand_range(0, rect_size.y))
func update_objects():
var all = all_objects()
all_objects_cache = all_objects()
# Create new objects, if necessary.
for o in all:
for o in all_objects_cache:
if objects.has(o):
continue
@ -127,7 +132,7 @@ func update_objects():
objects[o] = n
func update_node_positions():
if there_is_a_git():
if there_is_a_git_cache:
var graph_text = shell.run("git log --graph --oneline --all --no-abbrev")
var graph_lines = Array(graph_text.split("\n"))
graph_lines.pop_back()
@ -141,7 +146,7 @@ func update_node_positions():
var regex_match = hash_regex.search(line)
objects[regex_match.get_string()].position = Vector2((graph_lines.size()-line_count) * 100 + 500, star_idx * 100 + 500)
for ref in all_refs():
for ref in all_refs_cache:
var target_reference = objects[ref].children.keys()[0]
var target = objects[target_reference]
objects[ref].position = Vector2(target.position.x ,target.position.y - 100)
@ -151,8 +156,9 @@ func update_node_positions():
var target = objects[target_reference]
objects["HEAD"].position = Vector2(target.position.x ,target.position.y - 100)
func update_refs():
for r in all_refs():
func update_refs():
all_refs_cache = all_refs()
for r in all_refs_cache:
if not objects.has(r):
var n = node.instance()
n.id = r
@ -311,11 +317,10 @@ func set_editable_path(editable):
path_node.visible = editable
func remove_gone_stuff():
# FIXME: Cache the result of all_objects.
var all = {}
for o in all_objects():
for o in all_objects_cache:
all[o] = ""
for o in all_refs():
for o in all_refs_cache:
all[o] = ""
all["HEAD"] = ""
# Delete objects, if they disappeared.