mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-26 09:06:22 +03:00
Basic visualization
This commit is contained in:
parent
1d6fdb9b8a
commit
89b96f24d5
19
arrow.gd
Normal file
19
arrow.gd
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@ -0,0 +1,19 @@
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extends Node2D
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var label = "label" setget label_set
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var target = Vector2(0,0) setget target_set
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func _ready():
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pass
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func _process(delta):
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var t = get_node("../..").objects[target]
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$Line.points[1] = t.position - global_position
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$Label.position = ($Line.points[0] + $Line.points[1])/2
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func label_set(new_label):
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label = new_label
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$Label/ID.text = label
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func target_set(new_target):
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target = new_target
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24
arrow.tscn
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24
arrow.tscn
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@ -0,0 +1,24 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://arrow.gd" type="Script" id=1]
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[node name="Arrow" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Line" type="Line2D" parent="."]
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z_index = -1
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points = PoolVector2Array( -0.480499, -0.11055, 205.769, 94.6112 )
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[node name="Label" type="Node2D" parent="."]
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position = Vector2( 102, 46 )
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[node name="ID" type="Label" parent="Label"]
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margin_left = -19.374
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margin_top = -5.93085
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margin_right = 20.626
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margin_bottom = 8.06915
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text = "label"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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19
main.gd
19
main.gd
@ -1,7 +1,17 @@
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extends Node2D
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var node = preload("res://node.tscn")
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var objects = {}
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func _ready():
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for o in all_objects():
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var n = node.instance()
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n.id = o
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n.type = object_type(o)
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var viewport_size = get_viewport_rect().size
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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print(" ")
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print(o)
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var type = object_type(o)
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@ -13,18 +23,23 @@ func _ready():
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"tree":
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print("Children:")
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print(tree_children(o))
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n.children = tree_children(o)
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"commit":
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print("Tree:")
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print(commit_tree(o))
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print("Parents:")
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print(commit_parents(o))
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n.children = [commit_tree(o)] + commit_parents(o)
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add_child(n)
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objects[o] = n
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func git(args, splitlines = false):
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var output = []
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var a = args.split(" ")
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a.insert(0, "-C")
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a.insert(1, "/home/seb/tmp/godotgit")
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#a.insert(0, "-C")
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#a.insert(1, "/home/seb/tmp/godotgit")
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#print ("Running: ", a)
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OS.execute("git", a, true, output, true)
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var o = output[0]
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@ -1,10 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://main.gd" type="Script" id=2]
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[node name="Main" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 960, 540 )
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40
node.gd
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40
node.gd
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extends Node2D
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var id setget id_set
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var type setget type_set
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var children = [] setget children_set
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var arrow = preload("res://arrow.tscn")
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func _ready():
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pass
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func _process(delta):
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pass
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func id_set(new_id):
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id = new_id
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$ID.text = id
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func type_set(new_type):
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type = new_type
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$ID.text = new_type + " " + $ID.text.substr(0,8)
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match new_type:
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"blob":
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$Rect.color = Color.gray
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"tree":
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$Rect.color = Color.darkgreen
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"commit":
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$Rect.color = Color.orange
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"tag":
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$Rect.color = Color.blue
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func children_set(new_children):
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children = new_children
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for c in children:
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var a = arrow.instance()
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a.label = "test"
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a.target = c
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add_child(a)
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27
node.tscn
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27
node.tscn
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@ -0,0 +1,27 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://node.gd" type="Script" id=1]
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[node name="Node" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Rect" type="ColorRect" parent="."]
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margin_left = -62.0578
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margin_top = -20.6286
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margin_right = 61.9422
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margin_bottom = 21.3714
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ID" type="Label" parent="."]
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margin_left = -57.0578
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margin_top = -7.6286
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margin_right = 58.9422
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margin_bottom = 16.3714
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "object_id"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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