mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-22 05:23:32 +03:00
Badges when you don't use cards
This commit is contained in:
parent
e87e29a3ed
commit
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134
images/cli-badge.svg
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134
images/cli-badge.svg
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@ -0,0 +1,134 @@
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After Width: | Height: | Size: 4.0 KiB |
34
images/cli-badge.svg.import
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34
images/cli-badge.svg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/cli-badge.svg-d681319a61408aabc3551843085f21db.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://images/cli-badge.svg"
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dest_files=[ "res://.import/cli-badge.svg-d681319a61408aabc3551843085f21db.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -136,6 +136,7 @@ func try_play(full_command):
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var terminal = $"../../../..".terminal
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terminal.send_command(full_command)
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#yield(terminal, "command_done")
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game.used_cards = true
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$PlaySound.play()
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var particles = preload("res://scenes/card_particles.tscn").instance()
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particles.position = position
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21
scenes/cli_badge.gd
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21
scenes/cli_badge.gd
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extends TextureRect
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export var active = true setget _set_active
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export var sparkling = true setget _set_sparkling
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func _ready():
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_set_sparkling(sparkling)
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func _set_active(new_active):
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active = new_active
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if active:
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self.modulate = Color(1, 1, 1)
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else:
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self.modulate = Color(0.2, 0.2, 0.2)
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sparkling = false
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func _set_sparkling(new_sparkling):
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sparkling = new_sparkling
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if $Particles2D:
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$Particles2D.emitting = sparkling
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45
scenes/cli_badge.tscn
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45
scenes/cli_badge.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://images/cli-badge.svg" type="Texture" id=1]
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[ext_resource path="res://scenes/cli_badge.gd" type="Script" id=2]
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[sub_resource type="Curve" id=2]
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=3]
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curve = SubResource( 2 )
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[sub_resource type="ParticlesMaterial" id=1]
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emission_shape = 2
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emission_box_extents = Vector3( 20, 20, 1 )
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 75.0
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initial_velocity_random = 0.47
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 7.25
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scale_curve = SubResource( 3 )
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color = Color( 0.913725, 0.913725, 0.447059, 1 )
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[node name="CLIBadge" type="TextureRect"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_min_size = Vector2( 45, 0 )
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size_flags_stretch_ratio = 0.0
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texture = ExtResource( 1 )
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expand = true
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stretch_mode = 6
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Particles2D" type="Particles2D" parent="."]
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show_behind_parent = true
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position = Vector2( 21.7701, 14.5133 )
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z_index = 1
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amount = 3
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randomness = 0.34
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process_material = SubResource( 1 )
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@ -6,6 +6,7 @@ var fake_editor
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var dragged_object
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var energy = 2
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var used_cards = false
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var current_chapter = 0
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var current_level = 0
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@ -28,7 +29,7 @@ func copy_script_to_game_env(name):
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global_shell.run("chmod u+x '%s'" % (tmp_prefix + name))
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func _initial_state():
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return {"history": [], "solved_levels": [], "received_hints": []}
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return {"history": [], "solved_levels": [], "received_hints": [], "cli_badge": []}
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func save_state():
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var savegame = File.new()
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@ -32,16 +32,28 @@ func reload():
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level_list.add_child(l)
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for level in chapter.levels:
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var hb = HBoxContainer.new()
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var b = Button.new()
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b.text = level.title
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b.align = HALIGN_LEFT
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b.size_flags_horizontal = SIZE_EXPAND_FILL
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b.connect("pressed", self, "load", [chapter_id, level_id])
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var slug = chapter.slug + "/" + level.slug
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if slug in game.state["solved_levels"]:
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b.set("custom_colors/font_color", Color(0.1, 0.8, 0.1, 1))
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b.set("custom_colors/font_color_hover", Color(0.1, 0.8, 0.1, 1))
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b.set("custom_colors/font_color_pressed", Color(0.1, 0.8, 0.1, 1))
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level_list.add_child(b)
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hb.add_child(b)
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#
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var badge = preload("res://scenes/cli_badge.tscn").instance()
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hb.add_child(badge)
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badge.active = slug in game.state["cli_badge"]
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badge.sparkling = false
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level_list.add_child(hb)
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level_id += 1
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chapter_id += 1
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@ -52,5 +52,9 @@ text = "Reload"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureRect" type="TextureRect" parent="Button2"]
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margin_right = 40.0
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margin_bottom = 40.0
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[connection signal="pressed" from="Button" to="." method="back"]
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[connection signal="pressed" from="Button2" to="." method="reload"]
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@ -50,7 +50,8 @@ func _process(delta):
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var length = _hint_client_connection.get_u32()
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var message = _hint_client_connection.get_string(length)
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game.notify(message)
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if game.used_cards:
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$Menu/CLIBadge.active = false
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func load_chapter(id):
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game.current_chapter = id
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@ -61,6 +62,9 @@ func load_level(level_id):
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level_congrats.hide()
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level_description.show()
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game.current_level = level_id
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game.used_cards = false
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$Menu/CLIBadge.active = true
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$Menu/CLIBadge.sparkling = false
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
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@ -169,12 +173,14 @@ func show_win_status(win_states):
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level_description.hide()
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level_congrats.show()
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$SuccessSound.play()
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if not game.state.has("solved_levels"):
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game.state["solved_levels"] = []
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var slug = levels.chapters[game.current_chapter].slug + "/" + level.slug
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if not slug in game.state["solved_levels"]:
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game.state["solved_levels"].push_back(slug)
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game.save_state()
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if not game.used_cards and not slug in game.state["cli_badge"]:
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game.state["cli_badge"].push_back(slug)
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game.save_state()
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$Menu/CLIBadge.sparkling = true
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#func repopulate_levels():
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# levels.reload()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://scenes/terminal.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/main.gd" type="Script" id=2]
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@ -9,11 +9,12 @@
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[ext_resource path="res://fonts/big.tres" type="DynamicFont" id=7]
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[ext_resource path="res://sounds/success.wav" type="AudioStream" id=8]
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[ext_resource path="res://scenes/cursor.gd" type="Script" id=9]
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[ext_resource path="res://scenes/cli_badge.tscn" type="PackedScene" id=10]
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[sub_resource type="CircleShape2D" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 1.0
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[sub_resource type="StyleBoxFlat" id=1]
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[sub_resource type="StyleBoxFlat" id=2]
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content_margin_left = 10.0
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content_margin_right = 10.0
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content_margin_top = 5.0
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@ -189,7 +190,7 @@ collision_layer = 524288
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Cursor/Area2D"]
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shape = SubResource( 2 )
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shape = SubResource( 1 )
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[node name="Menu" type="HBoxContainer" parent="."]
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margin_left = 3.86392
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@ -246,12 +247,19 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="NextLevelButton" type="Button" parent="Menu"]
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[node name="CLIBadge" parent="Menu" instance=ExtResource( 10 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 169.0
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margin_right = 286.0
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margin_right = 214.0
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margin_bottom = 39.0
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[node name="NextLevelButton" type="Button" parent="Menu"]
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margin_left = 222.0
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margin_right = 339.0
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margin_bottom = 39.0
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focus_mode = 0
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custom_styles/hover = SubResource( 1 )
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custom_styles/hover = SubResource( 2 )
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custom_styles/normal = ExtResource( 4 )
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enabled_focus_mode = 0
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text = "Next level"
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