Example scene with some playing cards

This commit is contained in:
Sebastian Morr 2020-10-13 13:04:12 +02:00
parent 41e14be5dd
commit ddc71ed4ed
3 changed files with 61 additions and 0 deletions

21
card.gd Normal file
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extends Node2D
var dragged = false
var drag_offset
func _ready():
set_process_unhandled_input(true)
func _process(delta):
if dragged:
var mousepos = get_viewport().get_mouse_position()
position = mousepos - drag_offset
func _unhandled_input(event):
print("input event!")
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
dragged = true
drag_offset = get_viewport().get_mouse_position() - global_position
elif event.button_index == BUTTON_LEFT and !event.pressed:
dragged = false

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card.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://card.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 105.74, 143.46 )
[node name="Card" type="Node2D"]
script = ExtResource( 1 )
[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
position = Vector2( 536.216, 510.56 )
input_pickable = true
[node name="Panel" type="Panel" parent="KinematicBody2D"]
visible = false
margin_left = -104.0
margin_top = -143.0
margin_right = 106.0
margin_bottom = 141.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
shape = SubResource( 1 )
[connection signal="input_event" from="KinematicBody2D" to="." method="_input_event"]

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cardgame.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://card.tscn" type="PackedScene" id=1]
[node name="Cardgame" type="Node2D"]
[node name="Card" parent="." instance=ExtResource( 1 )]
[node name="Card2" parent="." instance=ExtResource( 1 )]
position = Vector2( 118.019, -91.0798 )
[node name="Card3" parent="." instance=ExtResource( 1 )]
position = Vector2( 474.641, 118.019 )