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Example scene with some playing cards
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21
card.gd
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21
card.gd
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extends Node2D
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var dragged = false
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var drag_offset
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func _ready():
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set_process_unhandled_input(true)
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func _process(delta):
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if dragged:
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var mousepos = get_viewport().get_mouse_position()
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position = mousepos - drag_offset
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func _unhandled_input(event):
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print("input event!")
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and event.pressed:
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dragged = true
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drag_offset = get_viewport().get_mouse_position() - global_position
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elif event.button_index == BUTTON_LEFT and !event.pressed:
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dragged = false
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27
card.tscn
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card.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://card.gd" type="Script" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 105.74, 143.46 )
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[node name="Card" type="Node2D"]
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script = ExtResource( 1 )
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[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
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position = Vector2( 536.216, 510.56 )
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input_pickable = true
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[node name="Panel" type="Panel" parent="KinematicBody2D"]
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visible = false
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margin_left = -104.0
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margin_top = -143.0
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margin_right = 106.0
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margin_bottom = 141.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
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shape = SubResource( 1 )
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[connection signal="input_event" from="KinematicBody2D" to="." method="_input_event"]
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13
cardgame.tscn
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cardgame.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://card.tscn" type="PackedScene" id=1]
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[node name="Cardgame" type="Node2D"]
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[node name="Card" parent="." instance=ExtResource( 1 )]
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[node name="Card2" parent="." instance=ExtResource( 1 )]
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position = Vector2( 118.019, -91.0798 )
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[node name="Card3" parent="." instance=ExtResource( 1 )]
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position = Vector2( 474.641, 118.019 )
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