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https://github.com/git-learning-game/oh-my-git.git
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Load level information into classes
This commit is contained in:
parent
3270bb64d0
commit
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49
chapter.gd
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49
chapter.gd
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@ -0,0 +1,49 @@
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extends Node
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class_name Chapter
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var slug
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var levels
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# Path is an outer path.
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func load(path):
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levels = []
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var parts = path.split("/")
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slug = parts[parts.size()-1]
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var level_names = []
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var dir = Directory.new()
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dir.open("res://levels/%s" % slug)
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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if file == "":
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break
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elif not file.begins_with(".") and file != "sequence":
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level_names.append(file)
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dir.list_dir_end()
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level_names.sort()
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var final_level_sequence = []
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var level_sequence = Array(helpers.read_file("res://levels/%s/sequence" % slug, "").split("\n"))
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for level in level_sequence:
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if level == "":
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continue
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if not level_names.has(level):
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helpers.crash("Level '%s' is specified in the sequence, but could not be found" % level)
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level_names.erase(level)
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final_level_sequence.push_back(level)
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final_level_sequence += level_names
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for l in final_level_sequence:
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var level = Level.new()
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level.load("res://levels/%s/%s" % [slug, l])
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levels.push_back(level)
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func _to_string():
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return str(levels)
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25
level.gd
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25
level.gd
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@ -0,0 +1,25 @@
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extends Node
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class_name Level
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var slug
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var description
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var congrats
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var start_commands
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var goal_commands
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var win_commands
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# The path is an outer path.
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func load(path):
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var parts = path.split("/")
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slug = parts[parts.size()-1]
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description = helpers.read_file(path+"/description", "(no description)")
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# Surround all lines indented with four spaces with [code] tags.
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var monospace_regex = RegEx.new()
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monospace_regex.compile("\n (.*)\n")
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description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
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congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
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start_commands = helpers.read_file(path+"/start", "")
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goal_commands = helpers.read_file(path+"/goal", "")
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win_commands = helpers.read_file(path+"/win", "exit 1\n")
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30
levels.gd
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30
levels.gd
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@ -0,0 +1,30 @@
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extends Node
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var chapters
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func _ready():
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reload()
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func reload():
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chapters = []
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var dir = Directory.new()
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dir.open("res://levels")
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dir.list_dir_begin()
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var chapter_names = []
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while true:
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var file = dir.get_next()
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if file == "":
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break
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elif not file.begins_with("."):
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chapter_names.append(file)
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dir.list_dir_end()
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chapter_names.sort()
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for c in chapter_names:
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var chapter = Chapter.new()
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chapter.load("res://levels/%s" % c)
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chapters.push_back(chapter)
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117
main.gd
117
main.gd
@ -2,8 +2,8 @@ extends Control
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var dragged = null
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var dragged = null
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var chapter = "bottom-up"
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var current_chapter
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var current_level = 0
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var current_level
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onready var terminal = $Columns/RightSide/Terminal
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onready var terminal = $Columns/RightSide/Terminal
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onready var input = terminal.input
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onready var input = terminal.input
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@ -25,6 +25,9 @@ func _ready():
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if err != OK:
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if err != OK:
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helpers.crash("Could not change to sandbox scene")
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helpers.crash("Could not change to sandbox scene")
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return
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return
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current_chapter = 0
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current_level = 0
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# Initialize level select.
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# Initialize level select.
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level_select.connect("item_selected", self, "load_level")
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level_select.connect("item_selected", self, "load_level")
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@ -36,114 +39,44 @@ func _ready():
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repopulate_chapters()
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repopulate_chapters()
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chapter_select.select(0)
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chapter_select.select(0)
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# Load first level.
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# Load first chapter.
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load_level(0)
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load_chapter(0)
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input.grab_focus()
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input.grab_focus()
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func list_chapters():
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var chapters = []
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var dir = Directory.new()
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dir.open("res://levels/")
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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if file == "":
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break
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elif not file.begins_with("."):
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chapters.append(file)
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dir.list_dir_end()
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chapters.sort()
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return chapters
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func list_levels():
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var levels = []
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var dir = Directory.new()
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dir.open("res://levels/%s" % chapter)
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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if file == "":
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break
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elif not file.begins_with(".") and file != "sequence":
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levels.append(file)
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dir.list_dir_end()
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levels.sort()
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var final_level_sequence = []
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var level_sequence = Array(helpers.read_file("res://levels/%s/sequence" % chapter, "").split("\n"))
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for level in level_sequence:
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if level == "":
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continue
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if not levels.has(level):
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helpers.crash("Level '%s' is specified in the sequence, but could not be found" % level)
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levels.erase(level)
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final_level_sequence.push_back(level)
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final_level_sequence += levels
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return final_level_sequence
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func load_chapter(id):
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func load_chapter(id):
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var chapters = list_chapters()
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current_chapter = id
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chapter = chapters[id]
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load_level(0)
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load_level(0)
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func load_level(id):
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func load_level(level_id):
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
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next_level_button.hide()
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next_level_button.hide()
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level_congrats.hide()
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level_congrats.hide()
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level_description.show()
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level_description.show()
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current_level = id
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current_level = level_id
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var levels = list_levels()
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var level = levels[id]
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var level_prefix = "res://levels/%s/" % chapter
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var goal_repository_path = game.tmp_prefix_inside+"/repos/goal/"
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var goal_repository_path = game.tmp_prefix_inside+"/repos/goal/"
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var active_repository_path = game.tmp_prefix_inside+"/repos/active/"
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var active_repository_path = game.tmp_prefix_inside+"/repos/active/"
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var goal_script = level_prefix+level+"/goal"
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var active_script = level_prefix+level+"/start"
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var level = levels.chapters[current_chapter].levels[current_level]
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level_description.bbcode_text = level.description
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var description_file = level_prefix+level+"/description"
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level_congrats.bbcode_text = level.congrats
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var description = helpers.read_file(description_file, "(no description)")
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level_name.text = level.slug
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# Surround all lines indented with four spaces with [code] tags.
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var monospace_regex = RegEx.new()
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monospace_regex.compile("\n (.*)\n")
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description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
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level_description.bbcode_text = description
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var congrats_file = level_prefix+level+"/congrats"
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var congrats = helpers.read_file(congrats_file, "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
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level_congrats.bbcode_text = congrats
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level_name.text = level
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# We're actually destroying stuff here.
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# We're actually destroying stuff here.
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# Make sure that active_repository is in a temporary directory.
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# Make sure that active_repository is in a temporary directory.
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helpers.careful_delete(active_repository_path)
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helpers.careful_delete(active_repository_path)
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helpers.careful_delete(goal_repository_path)
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helpers.careful_delete(goal_repository_path)
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var goal_script_content = helpers.read_file(goal_script, "")
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var active_script_content = helpers.read_file(active_script, "")
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construct_repo(level.start_commands +"\n"+ level.goal_commands, goal_repository_path)
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construct_repo(active_script_content +"\n"+ goal_script_content, goal_repository_path)
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construct_repo(level.start_commands, active_repository_path)
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construct_repo(active_script_content, active_repository_path)
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goal_repository.path = goal_repository_path
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goal_repository.path = goal_repository_path
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active_repository.path = active_repository_path
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active_repository.path = active_repository_path
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var win_script = level_prefix+level+"/win"
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var win_script_target = game.tmp_prefix_outside+"/win"
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var win_script_target = game.tmp_prefix_outside+"/win"
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var win_script_content = helpers.read_file(win_script, "exit 1\n")
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helpers.write_file(win_script_target, level.win_commands)
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helpers.write_file(win_script_target, win_script_content)
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terminal.clear()
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terminal.clear()
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@ -161,7 +94,7 @@ func reload_level():
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load_level(current_level)
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load_level(current_level)
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func load_next_level():
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func load_next_level():
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current_level = (current_level + 1) % list_levels().size()
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current_level = (current_level + 1) % levels.chapters[current_chapter].size()
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load_level(current_level)
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load_level(current_level)
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func construct_repo(script_content, path):
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func construct_repo(script_content, path):
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@ -185,11 +118,13 @@ func show_win_status():
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level_congrats.show()
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level_congrats.show()
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func repopulate_levels():
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func repopulate_levels():
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levels.reload()
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level_select.clear()
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level_select.clear()
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for level in list_levels():
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for level in levels.chapters[current_chapter].levels:
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level_select.add_item(level)
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level_select.add_item(level.slug)
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func repopulate_chapters():
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func repopulate_chapters():
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levels.reload()
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chapter_select.clear()
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chapter_select.clear()
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for c in list_chapters():
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for c in levels.chapters:
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chapter_select.add_item(c)
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chapter_select.add_item(c.slug)
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@ -10,11 +10,23 @@ config_version=4
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_global_script_classes=[ {
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_global_script_classes=[ {
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"base": "Node",
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"base": "Node",
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"class": "Chapter",
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"language": "GDScript",
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"path": "res://chapter.gd"
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}, {
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"base": "Node",
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"class": "Level",
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"language": "GDScript",
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"path": "res://level.gd"
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}, {
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"base": "Node",
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"class": "Shell",
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"class": "Shell",
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://shell.gd"
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"path": "res://shell.gd"
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} ]
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} ]
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_global_script_class_icons={
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_global_script_class_icons={
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"Chapter": "",
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"Level": "",
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"Shell": ""
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"Shell": ""
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}
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}
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@ -28,6 +40,7 @@ config/use_custom_user_dir=true
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game="*res://game.gd"
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game="*res://game.gd"
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helpers="*res://helpers.gd"
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helpers="*res://helpers.gd"
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levels="*res://levels.gd"
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[display]
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[display]
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Loading…
Reference in New Issue
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