mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-29 10:42:23 +03:00
113 lines
3.3 KiB
GDScript
113 lines
3.3 KiB
GDScript
extends Node
|
|
class_name Level
|
|
|
|
var slug
|
|
var title
|
|
var description
|
|
var congrats
|
|
var cards
|
|
var repos = {}
|
|
|
|
# The path is an outer path.
|
|
func load(path):
|
|
var parts = path.split("/")
|
|
slug = parts[parts.size()-1]
|
|
|
|
var dir = Directory.new()
|
|
if dir.file_exists(path):
|
|
# This is a new-style level.
|
|
var config = helpers.parse(path)
|
|
|
|
title = config.get("title", slug)
|
|
description = config.get("description", "(no description)")
|
|
congrats = config.get("congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
|
|
cards = Array(config.get("cards", "checkout commit-auto merge rebase rebase-interactive reset-hard cherry-pick").split(" "))
|
|
|
|
var keys = config.keys()
|
|
var repo_setups = []
|
|
for k in keys:
|
|
if k.begins_with("setup"):
|
|
repo_setups.push_back(k)
|
|
var repo_wins = []
|
|
for k in keys:
|
|
if k.begins_with("win"):
|
|
repo_wins.push_back(k)
|
|
|
|
for k in repo_setups:
|
|
var repo
|
|
if " " in k:
|
|
repo = Array(k.split(" "))[1]
|
|
else:
|
|
repo = "yours"
|
|
if not repos.has(repo):
|
|
repos[repo] = LevelRepo.new()
|
|
repos[repo].setup_commands = config[k]
|
|
|
|
for k in repo_wins:
|
|
var repo
|
|
if " " in k:
|
|
repo = Array(k.split(" "))[1]
|
|
else:
|
|
repo = "yours"
|
|
repos[repo].win_commands = config[k]
|
|
elif dir.file_exists(path+"/description"):
|
|
# This is an old-style level.
|
|
description = helpers.read_file(path+"/description", "(no description)")
|
|
congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
|
|
|
|
var yours = LevelRepo.new()
|
|
yours.setup_commands = helpers.read_file(path+"/start", "")
|
|
#goal_commands = helpers.read_file(path+"/goal", "")
|
|
yours.win_commands = helpers.read_file(path+"/win", "")
|
|
|
|
repos["yours"] = yours
|
|
else:
|
|
helpers.crash("Level %s does not exist." % path)
|
|
|
|
for repo in repos:
|
|
repos[repo].path = game.tmp_prefix+"repos/%s/" % repo
|
|
repos[repo].slug = repo
|
|
|
|
# Surround all lines indented with four spaces with [code] tags.
|
|
var monospace_regex = RegEx.new()
|
|
monospace_regex.compile("\\n ([^\\n]*)")
|
|
description = monospace_regex.sub(description, "\n [code]$1[/code]", true)
|
|
|
|
func construct():
|
|
for r in repos:
|
|
var repo = repos[r]
|
|
# We're actually destroying stuff here.
|
|
# Make sure that active_repository is in a temporary directory.
|
|
helpers.careful_delete(repo.path)
|
|
|
|
game.global_shell.run("mkdir '%s'" % repo.path)
|
|
game.global_shell.cd(repo.path)
|
|
game.global_shell.run("git init")
|
|
game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
|
|
|
|
# Add other repos as remotes.
|
|
for r2 in repos:
|
|
if r == r2:
|
|
continue
|
|
game.global_shell.run("git remote add %s %s" % [r2, repos[r2].path])
|
|
|
|
# Allow receiving a push of the checked-out branch.
|
|
game.global_shell.run("git config receive.denyCurrentBranch ignore")
|
|
|
|
for r in repos:
|
|
var repo = repos[r]
|
|
game.global_shell.cd(repo.path)
|
|
game.global_shell.run(repo.setup_commands)
|
|
|
|
func check_win():
|
|
var won = true
|
|
var any_checked = false
|
|
for r in repos:
|
|
var repo = repos[r]
|
|
if repo.win_commands != "":
|
|
any_checked = true
|
|
game.global_shell.cd(repo.path)
|
|
if not game.global_shell.run("function win { %s\n}; win 2>/dev/null >/dev/null && echo yes || echo no" % repo.win_commands) == "yes\n":
|
|
won = false
|
|
return won and any_checked
|