mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-26 09:06:22 +03:00
102 lines
2.6 KiB
GDScript
102 lines
2.6 KiB
GDScript
extends Node
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var tmp_prefix = OS.get_user_data_dir() + "/tmp/"
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var global_shell
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var fake_editor
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var dragged_object
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var energy = 2
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var used_cards = false
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var current_chapter = 0
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var current_level = 0
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var skipped_title = false
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var _file = "user://savegame.json"
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var state = {}
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func _ready():
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if OS.has_feature("standalone"):
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get_tree().set_auto_accept_quit(false)
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else:
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game.toggle_music()
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global_shell = Shell.new()
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if global_shell.run("command -v git &>/dev/null && echo yes || echo no") == "no\n":
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game.skipped_title = true
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get_tree().change_scene("res://scenes/no_git.tscn")
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else:
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create_file_in_game_env(".gitconfig", helpers.read_file("res://scripts/gitconfig"))
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copy_script_to_game_env("fake-editor")
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copy_script_to_game_env("hint")
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load_state()
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func _notification(what):
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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#get_tree().quit() # default behavio
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get_tree().change_scene("res://scenes/survey.tscn")
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func copy_script_to_game_env(name):
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create_file_in_game_env(name, helpers.read_file("res://scripts/%s" % name))
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global_shell.run("chmod u+x '%s'" % (tmp_prefix + name))
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func _initial_state():
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return {"history": [], "solved_levels": [], "received_hints": [], "cli_badge": []}
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func save_state():
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.close()
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func load_state():
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var savegame = File.new()
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if not savegame.file_exists(_file):
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save_state()
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savegame.open(_file, File.READ)
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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state[key] = new_state[key]
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savegame.close()
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# filename is relative to the tmp directory!
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func create_file_in_game_env(filename, content):
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global_shell.cd(tmp_prefix)
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# Quoted HERE doc doesn't do any substitutions inside.
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global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content])
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func notify(text, target=null, hint_slug=null):
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if hint_slug:
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if not state.has("received_hints"):
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state["received_hints"] = []
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if hint_slug in state["received_hints"]:
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return
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var notification = preload("res://scenes/notification.tscn").instance()
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notification.text = text
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if not target:
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target = get_tree().root
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target.call_deferred("add_child", notification)
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if hint_slug:
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state["received_hints"].push_back(hint_slug)
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save_state()
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func open_survey():
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OS.shell_open("https://docs.google.com/forms/d/e/1FAIpQLSehHVcYfELT59h6plcn2ilbuqBcmDX3TH0qzB4jCgFIFOy_qg/viewform")
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func toggle_music():
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var music = game.find_node("Music")
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if music.volume_db > -20:
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music.volume_db -= 100
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else:
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music.volume_db += 100
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