mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-12-02 10:52:00 +03:00
120 lines
2.8 KiB
GDScript
120 lines
2.8 KiB
GDScript
extends Node2D
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var id setget id_set
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var content setget content_set
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var type setget type_set
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var repository: Control
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onready var content_label = $Content/ContentLabel
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var children = {} setget children_set
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var id_always_visible = false
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var held = false
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var hovered = false
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var arrow = preload("res://arrow.tscn")
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func _ready():
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content_set(content)
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$Pop.pitch_scale = rand_range(0.8, 1.2)
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$Pop.play()
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func _process(_delta):
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if held:
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if not Input.is_action_pressed("click"):
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held = false
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else:
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global_position = get_global_mouse_position()
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if visible:
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apply_forces()
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func apply_forces():
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var offset = Vector2(0, 80)
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for c in children.keys():
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if repository.objects.has(c):
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var other = repository.objects[c]
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if other.visible:
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var d = other.position.distance_to(position+offset)
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var dir = (other.position - (position+offset)).normalized()
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var f = (d*0.03)
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position += dir*f
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other.position -= dir*f
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func id_set(new_id):
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id = new_id
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$ID.text = id
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func content_set(new_content):
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content = new_content
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if content_label:
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content_label.text = content
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func type_set(new_type):
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type = new_type
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if type != "ref":
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$ID.text = $ID.text.substr(0,8)
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#elif type == "ref":
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#$ID.text = $ID.text.replace("refs/", "")
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match new_type:
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"blob":
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$Sprite.texture = preload("res://nodes/blob.svg")
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#$Rect.color = Color("#333333")
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"tree":
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$Sprite.texture = preload("res://nodes/tree.svg")
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#$Rect.color = Color.darkgreen
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"commit":
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$Sprite.texture = preload("res://nodes/commit.svg")
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#$Rect.color = Color.orange
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"tag":
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$Sprite.texture = preload("res://nodes/blob.svg")
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#$Rect.color = Color.blue
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"ref":
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$Sprite.texture = preload("res://nodes/ref.svg")
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#$Rect.color = Color("#6680ff")
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id_always_visible = true
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"head":
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$Sprite.texture = preload("res://nodes/ref.svg")
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#$Rect.color = Color.red
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id_always_visible = true
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if id_always_visible:
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$ID.show()
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func children_set(new_children):
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for c in $Arrows.get_children():
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if not new_children.has(c.target):
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c.queue_free()
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for c in new_children:
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if not children.has(c):
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var a = arrow.instance()
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a.label = new_children[c]
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a.source = id
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a.target = c
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a.repository = repository
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$Arrows.add_child(a)
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children = new_children
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func _on_hover():
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hovered = true
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if not id_always_visible:
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content_label.visible = true
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$ID.visible = true
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func _on_unhover():
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hovered = false
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if not id_always_visible:
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content_label.visible = false
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$ID.visible = false
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func _input(event):
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if hovered:
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if event.is_action_pressed("click"):
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held = true
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elif event.is_action_pressed("right_click"):
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var input = get_tree().get_current_scene().find_node("Input")
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input.text += id
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input.caret_position = input.text.length()
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if event.is_action_released("click"):
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held = false
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