mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-26 09:06:22 +03:00
207 lines
6.0 KiB
GDScript
207 lines
6.0 KiB
GDScript
extends Control
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var thread
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var history_position = 0
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var git_commands = []
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var git_commands_help = []
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onready var input = $Rows/InputLine/Input
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onready var output = $Rows/TopHalf/Output
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onready var completions = $Rows/TopHalf/Completions
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export(NodePath) var repository_path
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onready var repository = get_node(repository_path)
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onready var command_dropdown = $Rows/InputLine/CommandDropdown
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onready var main = get_tree().get_root().get_node("Main")
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var premade_commands = [
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'git commit --allow-empty -m "empty"',
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'echo $RANDOM | git hash-object -w --stdin',
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'git switch -c $RANDOM',
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]
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func _ready():
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#repository.shell.connect("output", self, "receive_output")
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for command in premade_commands:
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command_dropdown.get_popup().add_item(command)
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command_dropdown.get_popup().connect("id_pressed", self, "load_command")
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var error = $TextEditor.connect("hide", self, "editor_closed")
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if error != OK:
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push_error("Could not connect TextEditor's hide signal")
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input.grab_focus()
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var all_git_commands = repository.shell.run("git help -a | grep \"^ \\+[a-z-]\\+ \" -o")
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git_commands = Array(all_git_commands.split("\n"))
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for i in range(git_commands.size()):
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git_commands[i] = git_commands[i].strip_edges(true, true)
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git_commands.pop_back()
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var all_git_commands_help = repository.shell.run("git help -a | grep \" [A-Z].\\+$\" -o")
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git_commands_help = Array(all_git_commands_help.split("\n"))
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for i in range(git_commands_help.size()):
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git_commands_help[i] = git_commands_help[i].strip_edges(true, true)
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git_commands_help.pop_back()
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completions.hide()
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history_position = game.state["history"].size()
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func _input(event):
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#print(game.state)
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if game.state["history"].size() > 0:
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if event.is_action_pressed("ui_up"):
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if history_position > 0:
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history_position -= 1
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input.text = game.state["history"][history_position]
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input.caret_position = input.text.length()
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# This prevents the Input taking the arrow as a "skip to beginning" command.
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get_tree().set_input_as_handled()
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if event.is_action_pressed("ui_down"):
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if history_position < game.state["history"].size()-1:
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history_position += 1
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input.text = game.state["history"][history_position]
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input.caret_position = input.text.length()
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get_tree().set_input_as_handled()
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if event.is_action_pressed("tab_complete"):
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if completions.visible:
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completions.get_root().get_children().select(0)
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get_tree().set_input_as_handled()
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func load_command(id):
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input.text = premade_commands[id]
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input.caret_position = input.text.length()
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func send_command(command):
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game.state["history"].push_back(command)
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game.save_state()
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history_position = game.state["history"].size()
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input.editable = false
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completions.hide()
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if thread != null:
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thread.wait_to_finish()
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thread = Thread.new()
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thread.start(self, "run_command_in_a_thread", command)
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func send_command_async(command):
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#output.text += "$ "+command+"\n"
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input.text = ""
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#repository.shell.run_async(command)
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$TCPServer.send(command+"\n")
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func run_command_in_a_thread(command):
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var o = repository.shell.run(command)
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check_win_condition()
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input.text = ""
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input.editable = true
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output.text = output.text + "$ " + command + "\n" + o
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repository.update_everything()
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func receive_output(text):
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output.text += text
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repository.update_everything()
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func clear():
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output.text = ""
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func editor_closed():
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input.grab_focus()
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func check_win_condition():
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if repository.shell.run("bash /tmp/win 2>/dev/null >/dev/null && echo yes || echo no") == "yes\n":
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main.show_win_status()
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func regenerate_completions_menu(new_text):
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var comp = generate_completions(new_text)
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completions.clear()
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var filtered_comp = []
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for c in comp:
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if c != new_text:
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filtered_comp.push_back(c)
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if filtered_comp.size() == 0:
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completions.hide()
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else:
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completions.show()
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var _root = completions.create_item()
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for c in filtered_comp:
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var child = completions.create_item()
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child.set_text(0, c)
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if c.split(" ").size() >= 2:
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var subcommand = c.split(" ")[1]
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var idx = git_commands.find(subcommand)
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if idx >= 0:
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child.set_text(1, git_commands_help[idx])
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func relevant_subcommands():
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var result = {}
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for h in game.state["history"]:
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var parts = Array(h.split(" "))
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if parts[0] == "git":
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var subcommand = parts[1]
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if git_commands.has(subcommand):
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if not result.has(subcommand):
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result[subcommand] = 0
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result[subcommand] += 1
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# Convert to format [["add", 3], ["pull", 5]].
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var result_array = []
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for r in result:
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result_array.push_back([r, result[r]])
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result_array.sort_custom(self, "sort_by_frequency_desc")
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var plain_result = []
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for r in result_array:
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plain_result.push_back(r[0])
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return plain_result
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func sort_by_frequency_desc(a, b):
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return a[1] > b[1]
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func generate_completions(command):
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var results = []
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# Collect git commands.
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if command.substr(0, 4) == "git ":
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var rest = command.substr(4)
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var subcommands = relevant_subcommands()
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for sc in subcommands:
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if sc.substr(0, rest.length()) == rest:
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results.push_back("git "+sc)
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# Part 1: Only autocomplete after git subcommand.
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# Part2: Prevent autocompletion to only show filename at the beginning of a command.
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if !(command.substr(0,4) == "git " and command.split(" ").size() <= 2) and command.split(" ").size() > 1:
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var last_word = Array(command.split(" ")).pop_back()
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var file_string = repository.shell.run("find -type f")
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var files = file_string.split("\n")
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files = Array(files)
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# The last entry is an empty string, remove it.
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files.pop_back()
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for file_path in files:
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file_path = file_path.substr(2)
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if file_path.substr(0,4) != ".git" and file_path.substr(0,last_word.length()) == last_word:
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results.push_back(command+file_path.substr(last_word.length()))
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return results
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func _input_changed(new_text):
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call_deferred("regenerate_completions_menu", new_text)
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func _completion_selected():
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var item = completions.get_selected()
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input.text = item.get_text(0)
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input.emit_signal("text_changed", input.text)
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#completions.hide()
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input.grab_focus()
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input.caret_position = input.text.length()
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