oh-my-git/scenes/arrow.gd
2020-10-27 19:44:17 +01:00

43 lines
971 B
GDScript

extends Node2D
var source: String
var target: String
var repository: Control
func _ready():
pass
func _process(_delta):
position = Vector2(0,0)
if not (repository and repository.objects.has(source)):
return
if repository.objects[source].type == "head":
hide()
set_process(false)
var start = repository.objects[source].position
var end = start + Vector2(0, 60)
if repository and repository.objects.has(target) and repository.objects[target].visible:
var t = repository.objects[target]
end = t.position
$Target.hide()
$Line.show()
$Tip.show()
else:
$Target.text = target
if $Target.text.substr(0, 5) != "refs/":
$Target.text = ""
$Target.show()
$Line.hide()
$Tip.hide()
$Line.points[1] = end - repository.objects[source].position
# Move the tip away from the object a bit.
$Line.points[1] -= $Line.points[1].normalized()*30
$Tip.position = $Line.points[1]
$Tip.rotation = PI+$Line.points[0].angle_to($Line.points[1])