oh-my-git/scenes/shell_command.gd
2020-11-10 22:45:03 +01:00

15 lines
238 B
GDScript

extends Node
class_name ShellCommand
signal done
var command
var output
var exit_code
var crash_on_fail = true
var thread
func _unused():
# This is just to suppress a warning about the signal never being emitted.
emit_signal("done")