2015-11-04 20:43:50 +03:00
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/// A `Location` is a structure similar to a `Lens` which allows introspection of & update to subtrees of some tree.
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///
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/// In the former case, a `Location` is essentially an implementation of a [Zipper][], allowing exploration into and out of nodes, as well as to adjacent nodes.
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///
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2015-11-04 20:50:34 +03:00
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/// [Hinze & Jeuring][] then extended this to support replacing the focused node. `Location` implements their approach (see §5, “A Read-write Web”).
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2015-11-04 20:43:50 +03:00
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///
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/// This is also closely related to [McBride][]’s observations about the derivative of regular types.
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///
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/// [Zipper]: https://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced-fp/docs/huet-zipper.pdf
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/// [Hinze & Jeuring]: https://github.com/github/semantic-diff/files/27297/Weaving.a.Web.pdf
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/// [McBride]: http://strictlypositive.org/diff.pdf
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2015-11-04 20:11:18 +03:00
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public struct Location<A>: SequenceType {
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2015-11-04 20:43:46 +03:00
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/// Construct a `Location` representing some position within a tree.
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2015-11-04 20:11:18 +03:00
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public init(it: A, down: A -> Location?, up: A -> Location?, left: A -> Location?, right: A -> Location?) {
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self.it = it
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_left = left
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_right = right
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_up = up
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_down = down
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}
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2015-11-04 20:43:46 +03:00
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/// The node currently in focus.
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2015-11-04 20:11:18 +03:00
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public let it: A
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2015-11-05 00:15:26 +03:00
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public var down: Location? { return _down(it) }
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2015-11-04 20:11:18 +03:00
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2015-11-05 00:15:26 +03:00
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public var up: Location? { return _up(it) }
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2015-11-04 20:11:18 +03:00
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2015-11-05 00:15:26 +03:00
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public var left: Location? { return _left(it) }
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2015-11-04 20:11:18 +03:00
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2015-11-05 00:15:26 +03:00
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public var right: Location? { return _right(it) }
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2015-11-04 20:11:18 +03:00
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2015-11-04 20:43:37 +03:00
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/// The root `Location` in the current exploration.
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2015-11-04 20:11:18 +03:00
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public var root: Location {
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return up?.root ?? self
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}
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/// Returns the logically next `Location` after the receiver in a pre-order depth-first traversal.
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public var next: Location? {
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return down ?? nextAfter
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}
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/// Returns the logically next `Location` after the receiver and its children in a pre-order depth-first traversal.
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private var nextAfter: Location? {
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return right ?? up?.nextAfter
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}
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2015-11-04 20:43:37 +03:00
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/// Return a new `Location` by replacing the current value with a new one produced by `f`.
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2015-11-04 20:11:18 +03:00
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public func modify(@noescape f: A -> A) -> Location {
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return Location(it: f(it), down: _down, up: _up, left: _left, right: _right)
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}
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public typealias Weave = A -> Unweave
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public typealias Unweave = (A -> Location?) -> Location?
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// MARK: - Constructors
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public static func nullary(up: A -> Location?) -> Location? {
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return nil
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}
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public static func unary(t1: A, _ weave: Weave, _ reconstruct: A -> A)(_ up: A -> Location?) -> Location? {
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return Location(flip(weave), reconstruct >>> up, t1)
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}
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public static func binary(t1: A, _ t2: A, _ weave: Weave, _ reconstruct: (A, A) -> A)(_ up: A -> Location?) -> Location? {
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return Location(flip(weave), reconstruct >>> up, t1, t2)
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}
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public static func ternary(t1: A, _ t2: A, _ t3: A, _ weave: Weave, _ reconstruct: (A, A, A) -> A)(_ up: A -> Location?) -> Location? {
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return Location(flip(weave), reconstruct >>> up, t1, t2, t3)
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}
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2015-11-05 00:34:20 +03:00
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public static func variadic(ts: [A], _ weave: Weave, _ reconstruct: [A] -> A)(_ up: A -> Location?) -> Location? {
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return Location(flip(weave), reconstruct >>> up, ts)
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}
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2015-11-04 20:11:18 +03:00
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public static func explore(weave: Weave)(_ a : A) -> Location {
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return Location(it: a, down: flip(weave)(explore(weave) >>> Optional.Some), up: const(nil), left: const(nil), right: const(nil))
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}
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// MARK: - Implementation details
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2015-11-05 00:34:03 +03:00
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private init?(_ weave: (A -> Location?) -> A -> Location?, _ up: [A] -> Location?, _ ts: [A]) {
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func update(index: Int)(_ f: Int -> [A] -> Location?)(_ a: A) -> Location? {
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guard index >= 0 && index < ts.count else { return nil }
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var copy = ts
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copy[index] = a
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return f(index)(copy)
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}
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func into(index: Int)(_ ts: [A]) -> Location? {
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guard index >= 0 && index < ts.count else { return nil }
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return Location(it: ts[index], down: weave(update(index)(into)), up: update(index)(const(up)), left: update(index - 1)(into), right: update(index + 1)(into))
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}
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guard let location = into(0)(ts) else { return nil }
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self = location
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}
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2015-11-04 20:11:18 +03:00
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private init?(_ weave: (A -> Location?) -> A -> Location?, _ up: A -> Location?, _ a: A) {
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func into(t1: A) -> Location? {
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return Location(it: t1, down: weave(into), up: up, left: const(nil), right: const(nil))
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}
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guard let location = into(a) else { return nil }
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self = location
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}
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private init?(_ weave: (A -> Location?) -> A -> Location?, _ up: (A, A) -> Location?, _ t1: A, _ t2: A) {
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func into1(t1: A, _ t2: A) -> Location? {
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let update: ((A, A) -> Location?) -> A -> Location? = { fl in { t1 in fl(t1, t2) } }
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return Location(it: t1, down: weave(update(into1)), up: update(up), left: const(nil), right: update(into2))
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}
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func into2(t1: A, _ t2: A) -> Location? {
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let update: ((A, A) -> Location?) -> A -> Location? = { fl in { t2 in fl(t1, t2) } }
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return Location(it: t2, down: weave(update(into2)), up: update(up), left: update(into1), right: const(nil))
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}
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guard let location = into1(t1, t2) else { return nil }
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self = location
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}
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private init?(_ weave: (A -> Location?) -> A -> Location?, _ up: (A, A, A) -> Location?, _ t1: A, _ t2: A, _ t3: A) {
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func into1(t1: A, _ t2: A, _ t3: A) -> Location? {
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let update: ((A, A, A) -> Location?) -> A -> Location? = { fl in { t1 in fl(t1, t2, t3) } }
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return Location(it: t1, down: weave(update(into1)), up: update(up), left: const(nil), right: update(into2))
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}
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func into2(t1: A, _ t2: A, _ t3: A) -> Location? {
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let update: ((A, A, A) -> Location?) -> A -> Location? = { fl in { t2 in fl(t1, t2, t3) } }
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return Location(it: t1, down: weave(update(into2)), up: update(up), left: update(into1), right: update(into3))
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}
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func into3(t1: A, _ t2: A, _ t3: A) -> Location? {
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let update: ((A, A, A) -> Location?) -> A -> Location? = { fl in { t3 in fl(t1, t2, t3) } }
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return Location(it: t1, down: weave(update(into3)), up: update(up), left: update(into2), right: const(nil))
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}
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guard let location = into1(t1, t2, t3) else { return nil }
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self = location
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}
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2015-11-05 00:14:43 +03:00
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private let _down: A -> Location?
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private let _up: A -> Location?
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private let _left: A -> Location?
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private let _right: A -> Location?
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2015-11-04 20:11:18 +03:00
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// MARK: SequenceType
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public func generate() -> AnyGenerator<Location> {
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var current: Location? = self
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return anyGenerator {
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let next = current
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current = current?.next
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return next
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}
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}
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}
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// Flipping of curried functions.
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private func flip<A, B, C>(f: A -> B -> C)(_ b: B)(_ a: A) -> C {
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return f(a)(b)
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}
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import Prelude
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