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Uncommitted choices backtrack.
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@ -294,9 +294,7 @@ runAssignment toNode source = (\ assignment state -> disamb Left (Right . minimu
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anywhere node = case assignment of
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anywhere node = case assignment of
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Location -> yield (Info.Range stateOffset stateOffset :. Info.Span statePos statePos :. Nil) state
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Location -> yield (Info.Range stateOffset stateOffset :. Info.Span statePos statePos :. Nil) state
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Many rule -> fix (\ recur state -> (go rule state >>= \ (a, state') -> first (a:) <$> if state == state' then pure ([], state') else recur state') `catchError` const (pure ([], state))) state >>= uncurry yield
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Many rule -> fix (\ recur state -> (go rule state >>= \ (a, state') -> first (a:) <$> if state == state' then pure ([], state') else recur state') `catchError` const (pure ([], state))) state >>= uncurry yield
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Alt as -> foldr (\ each next -> case yield each state of
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Alt as -> Some as >>= flip yield state
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None (err, state') -> if state == state' then next else None (err, state')
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Some as -> Some as) (None (makeError node, state)) as
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Throw e -> None (e, state)
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Throw e -> None (e, state)
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Catch during _ -> go during state >>= uncurry yield
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Catch during _ -> go during state >>= uncurry yield
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Choose{} -> None (makeError node, state)
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Choose{} -> None (makeError node, state)
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