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Refactoring. Starting game added.
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@ -1,6 +1,7 @@
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module Labyrinth.App where
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import qualified Data.Map as Map
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import qualified Data.String as Str
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import qualified Hydra.Domain as D
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import Labyrinth.Prelude as L
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@ -8,6 +9,7 @@ import Labyrinth.Domain
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import Labyrinth.Types
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import Labyrinth.Render
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import Labyrinth.Algorithms
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import Labyrinth.Gen
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import Labyrinth.Lens
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data Passage
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@ -100,21 +102,24 @@ setGameState st = writeVarIO (st ^. gameState)
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getGameState :: AppState -> LangL GameState
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getGameState st = readVarIO $ st ^. gameState
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nextWormhole :: AppState -> Int -> Int
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nextWormhole st n | (n + 1 < Map.size (st ^. wormholes)) = n + 1
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| otherwise = 0
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nextWormhole :: Wormholes -> Int -> Int
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nextWormhole wms n | (n + 1 < Map.size wms) = n + 1
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| otherwise = 0
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executeWormhole :: AppState -> Int -> LangL ()
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executeWormhole st (nextWormhole st -> n) = case Map.lookup n (st ^. wormholes) of
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Nothing -> throwException $ InvalidOperation $ "Wormhole not found: " +|| n ||+ ""
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Just pos -> setPlayerPos st pos
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executeWormhole st prevWormhole = do
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wormholes <- readVarIO $ st ^. labWormholes
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let n = nextWormhole wormholes prevWormhole
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case Map.lookup n wormholes of
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Nothing -> throwException $ InvalidOperation $ "Wormhole not found: " +|| n ||+ ""
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Just pos -> setPlayerPos st pos
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cancelPlayerLeaving :: AppState -> LangL ()
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cancelPlayerLeaving st = do
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gameSt <- getGameState st
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case gameSt of
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PlayerIsAboutLeaving _ -> addMoveMessage st "Okay, continue."
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PlayerIsAboutLossLeavingConfirmation -> addMoveMessage st "Okay, continue."
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PlayerIsAboutLeaving _ -> addGameMessage st "Okay, continue."
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PlayerIsAboutLossLeavingConfirmation -> addGameMessage st "Okay, continue."
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_ -> pure ()
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setGameState st PlayerMove
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@ -128,17 +133,17 @@ performPlayerContentEvent st = do
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performPlayerContentEvent' :: AppState -> Pos -> Content -> LangL ()
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performPlayerContentEvent' _ _ NoContent = pure ()
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performPlayerContentEvent' st pos Treasure = do
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addMoveMessage st "You found a treasure!"
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addGameMessage st "You found a treasure!"
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writeVarIO (st ^. playerInventory . treasure) True
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setCellContent st pos NoContent
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performPlayerContentEvent' st _ (Wormhole n) = do
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addMoveMessage st $ "You found a wormhole. You have been moved to the next wormhole."
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addGameMessage st $ "You found a wormhole. You have been moved to the next wormhole."
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executeWormhole st n
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addMoveMessage :: AppState -> String -> LangL ()
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addMoveMessage st msg = do
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msgs <- readVarIO $ st ^. moveMessages
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writeVarIO (st ^. moveMessages) $ msgs ++ [msg]
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addGameMessage :: AppState -> String -> LangL ()
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addGameMessage st msg = do
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msgs <- readVarIO $ st ^. gameMessages
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writeVarIO (st ^. gameMessages) $ msgs ++ [msg]
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makeMove :: AppState -> Direction -> LangL ()
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makeMove st dir = do
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@ -146,10 +151,10 @@ makeMove st dir = do
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moveResult <- testMove st dir
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case moveResult of
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InvalidMove msg -> throwException $ InvalidOperation msg
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ImpossibleMove msg -> addMoveMessage st msg
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ImpossibleMove msg -> addGameMessage st msg
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ExitFound hasTreasure -> setGameState st $ PlayerIsAboutLeaving hasTreasure
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SuccessfullMove newPos _ _ -> do
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addMoveMessage st "Step executed."
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addGameMessage st "Step executed."
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setPlayerPos st newPos
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performPlayerContentEvent st
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@ -166,10 +171,10 @@ handleYes st = do
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gameSt <- getGameState st
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case gameSt of
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PlayerIsAboutLossLeavingConfirmation -> do
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addMoveMessage st loosing
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addGameMessage st loosing
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setGameState st GameFinished
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PlayerIsAboutLeaving _ -> throwException $ InvalidOperation "handleYes: Invalid state: PlayerIsAboutLeaving"
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_ -> addMoveMessage st $ unknownCommand "yes"
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_ -> addGameMessage st $ unknownCommand "yes"
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handleNo :: AppState -> LangL ()
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handleNo st = do
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@ -177,14 +182,13 @@ handleNo st = do
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case gameSt of
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PlayerIsAboutLeaving _ -> throwException $ InvalidOperation "handleNo: Invalid state: PlayerIsAboutLeaving"
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PlayerIsAboutLossLeavingConfirmation -> cancelPlayerLeaving st
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_ -> addMoveMessage st $ unknownCommand "no"
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_ -> addGameMessage st $ unknownCommand "no"
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printLab :: AppState -> LangL ()
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printLab st = do
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lab <- readVarIO $ st ^. labyrinth
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bounds <- readVarIO $ st ^. labyrinthSize
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plPos <- readVarIO $ st ^. playerPos
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let template = st ^. labRenderTemplate
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lab <- readVarIO $ st ^. labyrinth
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plPos <- readVarIO $ st ^. playerPos
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template <- readVarIO $ st ^. labRenderTemplate
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printLabRender' $ renderLabyrinth' template lab plPos
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@ -193,20 +197,21 @@ onStep st _ = do
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gameSt <- scenario $ getGameState st
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isFinished <- scenario $ case gameSt of
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PlayerIsAboutLeaving True -> do
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addMoveMessage st winning
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addGameMessage st winning
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setGameState st GameFinished
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pure True
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PlayerIsAboutLeaving False -> do
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addMoveMessage st leaveWithoutTreasure
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addGameMessage st leaveWithoutTreasure
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setGameState st PlayerIsAboutLossLeavingConfirmation
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pure False
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PlayerIsAboutLossLeavingConfirmation ->
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throwException $ InvalidOperation "OnStep: Invalid state: PlayerIsAboutLossLeavingConfirmation"
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PlayerMove -> pure False
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GameFinished -> pure True
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GameStart -> pure False
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msgs <- readVarIO $ st ^. moveMessages
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writeVarIO (st ^. moveMessages) []
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msgs <- readVarIO $ st ^. gameMessages
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writeVarIO (st ^. gameMessages) []
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let outputMsg = intercalate "\n" msgs
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case isFinished of
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@ -215,29 +220,71 @@ onStep st _ = do
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False | null outputMsg -> pure D.CliLoop
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| otherwise -> pure $ D.CliOutputMsg outputMsg
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onUnknownCommand :: String -> AppL CliAction
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onUnknownCommand "" = pure D.CliLoop
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onUnknownCommand cmdStr = pure $ D.CliOutputMsg $ unknownCommand cmdStr
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startGame :: AppState -> Int -> LangL String
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startGame st s = generateLabyrinth (s, s) >>= startGame' st
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startRndGame :: AppState -> LangL ()
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startRndGame st = do
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lab <- generateRndLabyrinth
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msg <- startGame' st lab
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addGameMessage st msg
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startGame' :: AppState -> Labyrinth -> LangL String
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startGame' st lab = do
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let (bounds, wormholes) = analyzeLabyrinth lab
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let renderTemplate = renderSkeleton bounds
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writeVarIO (st ^. labyrinth) lab
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writeVarIO (st ^. labBounds) bounds
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writeVarIO (st ^. labRenderTemplate) renderTemplate
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writeVarIO (st ^. labRenderVar) renderTemplate
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writeVarIO (st ^. labWormholes) wormholes
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writeVarIO (st ^. playerPos) (0, 0)
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writeVarIO (st ^. playerInventory . treasure) False
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writeVarIO (st ^. gameState) PlayerMove
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pure "New game started."
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onUnknownCommand :: AppState -> String -> AppL CliAction
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onUnknownCommand _ "" = pure D.CliLoop
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onUnknownCommand st cmdStr = do
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case Str.words cmdStr of
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["start", sizeStr] -> case readMaybe sizeStr of
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Nothing -> pure $ D.CliOutputMsg $ "start command should have 1 int argument."
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Just s -> scenario (startGame st s) >>= pure . D.CliOutputMsg
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_ -> pure $ D.CliOutputMsg $ unknownCommand cmdStr
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onPlayerMove :: AppState -> LangL () -> LangL ()
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onPlayerMove st act = do
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gs <- getGameState st
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case gs of
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GameFinished -> addGameMessage st "Game finished. Please type 'start <lab_size>' to start a new game."
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GameStart -> addGameMessage st "Game is not yet started. Please type 'start <lab_size>' to start a new game."
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_ -> act
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app :: AppState -> AppL ()
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app st = do
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scenario $ putStrLn "Labyrinth (aka Terra Incognita) game"
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scenario $ putStrLn "Please type 'start <lab_size>' to start a new game."
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cliToken <- cli (onStep st) onUnknownCommand $ do
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cmd "go up" $ makeMove st DirUp
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cmd "go down" $ makeMove st DirDown
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cmd "go left" $ makeMove st DirLeft
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cmd "go right" $ makeMove st DirRight
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cliToken <- cli (onStep st) (onUnknownCommand st) $ do
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cmd "go up" $ onPlayerMove st $ makeMove st DirUp
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cmd "go down" $ onPlayerMove st $ makeMove st DirDown
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cmd "go left" $ onPlayerMove st $ makeMove st DirLeft
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cmd "go right" $ onPlayerMove st $ makeMove st DirRight
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cmd "up" $ makeMove st DirUp
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cmd "down" $ makeMove st DirDown
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cmd "left" $ makeMove st DirLeft
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cmd "right" $ makeMove st DirRight
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cmd "up" $ onPlayerMove st $ makeMove st DirUp
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cmd "down" $ onPlayerMove st $ makeMove st DirDown
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cmd "left" $ onPlayerMove st $ makeMove st DirLeft
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cmd "right" $ onPlayerMove st $ makeMove st DirRight
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cmd "yes" $ handleYes st
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cmd "no" $ handleNo st
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cmd "skip" $ evalSkip st
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cmd "skip" $ onPlayerMove st $ evalSkip st
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cmd "start" $ startRndGame st
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cmd "quit" $ quit st
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cmd "q" $ quit st
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@ -178,13 +178,16 @@ removeWalls' lab pos dir = do
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<> ", cells:"
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<> show (mbC1, mbC2)
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generateLabyrinth :: LangL Labyrinth
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generateLabyrinth = do
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generateRndLabyrinth :: LangL Labyrinth
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generateRndLabyrinth = do
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xSize <- getRandomInt (4, 10)
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ySize <- getRandomInt (4, 10)
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exits <- getRandomInt (1, 4)
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generateLabyrinth (xSize, ySize)
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generateLabyrinth :: Bounds -> LangL Labyrinth
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generateLabyrinth bounds = do
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exits <- getRandomInt (1, 4)
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wormholes <- getRandomInt (2, 5)
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let bounds = (xSize, ySize)
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generateGrid bounds
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>>= generatePaths bounds
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>>= generateExits bounds exits
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@ -13,22 +13,23 @@ data Inventory = Inventory
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}
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data GameState
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= PlayerMove
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= GameStart
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| GameFinished
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| PlayerMove
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| PlayerIsAboutLeaving HasTreasure
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| PlayerIsAboutLossLeavingConfirmation
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| GameFinished
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deriving (Show, Eq)
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data AppState = AppState
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{ _labyrinth :: StateVar Labyrinth
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, _labyrinthSize :: StateVar Bounds
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, _labRenderTemplate :: LabRender
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, _labBounds :: StateVar Bounds
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, _labRenderTemplate :: StateVar LabRender
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, _labRenderVar :: StateVar LabRender
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, _wormholes :: Wormholes
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, _labWormholes :: StateVar Wormholes
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, _playerPos :: StateVar Pos
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, _playerInventory :: Inventory
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, _gameState :: StateVar GameState
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, _moveMessages :: StateVar [String]
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, _gameMessages :: StateVar [String]
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}
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data AppException
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@ -12,7 +12,6 @@ import Labyrinth.Domain
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import Labyrinth.Render
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import Labyrinth.Labyrinths
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import Labyrinth.Algorithms
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import Labyrinth.Gen
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loggerCfg :: D.LoggerConfig
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loggerCfg = D.LoggerConfig
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@ -28,20 +27,22 @@ initAppState lab = do
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let (bounds, wormholes) = analyzeLabyrinth lab
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let renderTemplate = renderSkeleton bounds
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labRenderVar <- newVarIO renderTemplate
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labVar <- newVarIO lab
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labSizeVar <- newVarIO bounds
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posVar <- newVarIO (0, 0)
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inv <- Inventory <$> newVarIO False
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gameStateVar <- newVarIO PlayerMove
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moveMsgsVar <- newVarIO []
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renderTemplateVar <- newVarIO renderTemplate
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labRenderVar <- newVarIO renderTemplate
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labVar <- newVarIO lab
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labBoundsVar <- newVarIO bounds
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wormholesVar <- newVarIO wormholes
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posVar <- newVarIO (0, 0)
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inv <- Inventory <$> newVarIO False
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gameStateVar <- newVarIO GameStart
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moveMsgsVar <- newVarIO []
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pure $ AppState
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labVar
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labSizeVar
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renderTemplate
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labBoundsVar
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renderTemplateVar
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labRenderVar
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wormholes
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wormholesVar
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posVar
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inv
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gameStateVar
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