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Build is fixed, build of tests is not fixed
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2e5425ed2d
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@ -13,7 +13,15 @@ import Labyrinth.Prelude
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import Labyrinth.Domain
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emptyLabyrinthInfo :: LabyrinthInfo
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emptyLabyrinthInfo = LabyrinthInfo (0, 0) Map.empty Set.empty Nothing Nothing
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-- emptyLabyrinthInfo = LabyrinthInfo (0, 0) Map.empty Set.empty Nothing Nothing Map.empty
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emptyLabyrinthInfo = LabyrinthInfo
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{ liBounds = (0, 0)
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, liWormholes = Map.empty
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, liExits = Set.empty
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, liTreasure = Nothing
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, liTheMap = Nothing
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, liTrailpoints = Map.empty
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}
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calcNextPos :: Pos -> Direction -> Pos
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calcNextPos (x, y) DirUp = (x, y - 1)
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@ -43,9 +51,12 @@ analyzeLabyrinth lab = Map.foldrWithKey f emptyLabyrinthInfo lab
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analyzeContent :: Pos -> Content -> LabyrinthInfo -> LabyrinthInfo
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analyzeContent p (Wormhole n) labInfo
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= labInfo { liWormholes = Map.insert n p $ liWormholes labInfo }
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analyzeContent p (Trailpoint n) labInfo
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= labInfo { liTrailpoints = Map.insert n p $ liTrailpoints labInfo }
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= labInfo { liWormholes = Map.insert n p $ liWormholes labInfo }
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analyzeContent p (Trailpoint n) labInfo
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= let
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curTrailpoints = liTrailpoints labInfo
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newTrailpoints = Map.insert n p curTrailpoints
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in labInfo { liTrailpoints = newTrailpoints }
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analyzeContent p Treasure labInfo = labInfo { liTreasure = Just p }
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analyzeContent p TheMap labInfo = labInfo { liTheMap = Just p }
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analyzeContent _ _ labInfo = labInfo
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@ -18,6 +18,7 @@ import Labyrinth.Render
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import Labyrinth.Algorithms
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import Labyrinth.Gen
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import Labyrinth.Lens
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import Labyrinth.Labyrinths
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import qualified Labyrinth.KVDB.Model as KVDB
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import qualified Labyrinth.KVDB.Repository as KVDB
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@ -95,7 +96,8 @@ setPlayerPos st newPos = writeVarIO (st ^. playerPos) newPos
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updateTrail :: AppState -> (Int, Int) -> LangL ()
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updateTrail st newPos = do
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trailList <- List.insert getPlayerPos newPos : updateTrail st playerPos
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-- trailList <- List.insert getPlayerPos newPos : updateTrail st playerPos
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error "Not implemented yet."
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getPlayerThreasureState :: AppState -> LangL Bool
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@ -153,21 +155,26 @@ performPlayerContentEvent st = do
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performPlayerContentEvent' st pos content
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performPlayerContentEvent' :: AppState -> Pos -> Content -> LangL ()
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performPlayerContentEvent' _ _ NoContent = pure ()
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performPlayerContentEvent' st pos Treasure = do
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addGameMessage st "You found a treasure!"
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writeVarIO (st ^. playerInventory . treasureState) True
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setCellContent st pos NoContent
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performPlayerContentEvent' st _ (Wormhole n) = do
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addGameMessage st $ "You found a wormhole. You have been moved to the next wormhole."
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executeWormhole st n
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performPlayerContentEvent' st pos TheMap = do
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addGameMessage st "You found the map!"
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writeVarIO (st ^. playerInventory . the_mapState) True
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writeVarIO (st ^. playerInventory . theMapState) True
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setCellContent st pos NoContent
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performPlayerContentEvent' st _ (Trailpoint n) = do
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performPlayerContentEvent' st pos (Trailpoint n) = do
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addGameMessage st $ "You added a point to your trail."
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updateTrail st n
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updateTrail st pos
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addGameMessage :: AppState -> String -> LangL ()
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addGameMessage st msg = do
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@ -187,7 +194,7 @@ makePlayerMove st dir = do
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LeavingLabyrinthMove -> setGameState st PlayerIsAboutLeaving
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SuccessfullMove newPos -> do
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addGameMessage st "Step executed."
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updateTrail st pos
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updateTrail st newPos -- ?? newPos or plPos
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setPlayerPos st newPos
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performPlayerContentEvent st
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@ -226,9 +233,11 @@ printLab st = do
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printLabRender' $ renderLabyrinth' template lab plPos brPos
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-- | Print a map. For now using testTrail which is a temporary data
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printTheMap :: AppState -> LangL ()
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printTheMap = do
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template <- readVarIO $ st ^. labRenderTemplate
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printTheMap st = do
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template <- readVarIO $ st ^. labRenderTemplate
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printLabRender' $ renderLabyrinth' template testTrail (0, 0) (0, 0)
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moveBear :: AppState -> LangL ()
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@ -290,10 +299,10 @@ saveGame st idx = do
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plPos <- readVarIO $ st ^. playerPos
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plHP <- readVarIO $ st ^. playerHP
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tr <- readVarIO $ st ^. playerInventory . treasureState
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mp <- readVarIO $ st ^. playerInventory . the_mapState
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mp <- readVarIO $ st ^. playerInventory . theMapState
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brPos <- readVarIO $ st ^. bearPos
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let plInv = Inventory tr
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let plInv = Inventory tr mp
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eRes <- KVDB.saveGameState (st ^. kvdbConfig)
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$ KVDB.GameEntity idx lab plPos plHP plInv brPos
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@ -318,7 +327,7 @@ loadGame st idx = do
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writeVarIO (st ^. playerPos) gePlayerPos
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writeVarIO (st ^. playerHP) gePlayerHP
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writeVarIO (st ^. playerInventory . treasureState) $ treasureFound gePlayerInventory
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writeVarIO (st ^. playerInventory . the_mapState) $ the_mapFound gePlayerInventory
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writeVarIO (st ^. playerInventory . theMapState) $ the_mapFound gePlayerInventory
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writeVarIO (st ^. bearPos) geBearPos
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writeVarIO (st ^. gameState) PlayerMove
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pure "Game successfully loaded from KV DB."
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@ -349,7 +358,7 @@ startGame' st lab = do
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writeVarIO (st ^. playerHP) 100
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writeVarIO (st ^. bearPos) (bearX, bearY)
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writeVarIO (st ^. playerInventory . treasureState) False
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writeVarIO (st ^. playerInventory . the_mapState) False
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writeVarIO (st ^. playerInventory . theMapState) False
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writeVarIO (st ^. gameState) PlayerMove
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pure "New game started."
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@ -410,6 +419,7 @@ help = do
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initAppState
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:: PlayerHasTreasure
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-> Bool
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-> PlayerPos
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-> PlayerHP
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-> BearPos
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@ -417,37 +427,51 @@ initAppState
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-> GameState
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-> KVDBConfig KVDB.LabKVDB
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-> AppL AppState
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initAppState tr plPos plHP brPos lab gst kvdbCfg = do
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let LabyrinthInfo {liBounds, liWormholes} = analyzeLabyrinth lab
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let renderTemplate = renderSkeleton liBounds
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initAppState playeHasTreasure playerHasMap plPos plHP brPos lab gst kvdbCfg = do
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let labInfo = analyzeLabyrinth lab
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let renderTemplate = renderSkeleton (liBounds labInfo)
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renderTemplateVar <- newVarIO renderTemplate
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renderVar <- newVarIO renderTemplate
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labVar <- newVarIO lab
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labBoundsVar <- newVarIO liBounds
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wormholesVar <- newVarIO liWormholes
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trailpointsVar <- newVarIO liTrailpoints
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labBoundsVar <- newVarIO (liBounds labInfo)
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wormholesVar <- newVarIO (liWormholes labInfo)
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trailpointsVar <- newVarIO Map.empty
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trailPointVar <- newVarIO 0
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posVar <- newVarIO plPos
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playerHPVar <- newVarIO plHP
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bearPosVar <- newVarIO brPos
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inv <- InventoryState <$> newVarIO tr
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-- inv <- InventoryState <$> newVarIO playeHasTreasure <*> newVarIO playerHasMap
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-- inv <- do
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-- var1 <- newVarIO playeHasTreasure
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-- var2 <- newVarIO playerHasMap
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-- pure (InventoryState var1 var2)
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var1 <- newVarIO playeHasTreasure
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var2 <- newVarIO playerHasMap
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let inventory = InventoryState var1 var2
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gameStateVar <- newVarIO gst
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moveMsgsVar <- newVarIO []
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pure $ AppState
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labVar
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labBoundsVar
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renderTemplateVar
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renderVar
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wormholesVar
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trailpointsVar
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posVar
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playerHPVar
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bearPosVar
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inv
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gameStateVar
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moveMsgsVar
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kvdbCfg
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{ _labyrinth = labVar
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, _labBounds = labBoundsVar
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, _labRenderTemplate = renderTemplateVar
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, _labRenderVar = renderVar
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, _labWormholes = wormholesVar
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, _labTrailpoints = trailpointsVar
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, _labCurrentTrailPoint = trailPointVar
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, _playerPos = posVar
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, _playerHP = playerHPVar
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, _bearPos = bearPosVar
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, _playerInventory = inventory
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, _gameState = gameStateVar
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, _gameMessages = moveMsgsVar
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, _kvdbConfig = kvdbCfg
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}
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labyrinthApp :: AppState -> AppL ()
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labyrinthApp st = do
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@ -54,10 +54,10 @@ data Inventory = Inventory
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deriving (Show, Read, Eq, Ord, Generic, ToJSON, FromJSON)
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data LabyrinthInfo = LabyrinthInfo
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{ liBounds :: Bounds
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, liWormholes :: Wormholes
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, liExits :: Exits
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, liTreasure :: Maybe Pos
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, liTheMap :: Maybe Pos
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, liTrailpoints :: Trailpoints
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{ liBounds :: Bounds
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, liWormholes :: Wormholes
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, liExits :: Exits
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, liTreasure :: Maybe Pos
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, liTheMap :: Maybe Pos
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, liTrailpoints :: Map Int Pos
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}
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@ -15,3 +15,14 @@ import Labyrinth.Types (InventoryState, AppState)
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makeFieldsNoPrefix ''AppState
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makeFieldsNoPrefix ''InventoryState
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-- uses _playerInventory
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-- playerInventory :: Lens AppState InventoryState
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-- playerInventory = ...
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-- uses _theMapState
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-- theMapState :: Lens InventoryState (StateVar PlayerHasTheMap)
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-- theMapState = ...
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@ -55,8 +55,8 @@ mergeCellContent content Nothing = "!" <> show content
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mergeCellContent NoContent _ = fullSpace
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mergeCellContent Treasure _ = "T "
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mergeCellContent TheMap _ = "M "
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mergeCellContent (Trailpoint n) _ | n = " " <> show n <> "* "
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mergeCellContent (Wormhole n) _ | n < 10 = " W" <> show n
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mergeCellContent (Trailpoint n) _ = " " <> show n <> "* "
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mergeCellContent (Wormhole n) _ | n < 10 = " W" <> show n
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mergeCellContent (Wormhole n) _ | n >= 10 = " W?"
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mergeCellContent content renderedContent = error $ "mergeCellContent: unexpected arguments: " <> show content <> ", " <> show renderedContent
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@ -190,10 +190,10 @@ renderLabyrinth lab plPos bearPos = renderLabyrinth' skeleton lab plPos bearPos
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LabyrinthInfo {liBounds} = analyzeLabyrinth lab
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skeleton = renderSkeleton liBounds
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renderTheLabMap :: Labyrinth -> Pos -> LabRender
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renderTheLabMap lab plPos plTrail =
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renderPlayer plPos
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$ renderTrail trailMap
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-- renderTheLabMap :: Labyrinth -> Pos -> LabRender
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-- renderTheLabMap lab plPos plTrail =
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-- renderPlayer plPos
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-- $ renderTrail trailMap
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printLabRender' :: LabRender -> LangL ()
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printLabRender' ((rendMaxX, rendMaxY), labRender) = do
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@ -20,7 +20,7 @@ type PlayerHasTheMap = Bool
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data InventoryState = InventoryState
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{ _treasureState :: StateVar PlayerHasTreasure
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_theMapState :: StateVar PlayerHasTheMap
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, _theMapState :: StateVar PlayerHasTheMap
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}
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data GameState
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@ -23,7 +23,7 @@ loggerCfg = D.LoggerConfig
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startApp :: AppL ()
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startApp = do
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st <- Lab.initAppState False (0,0) 100 (0,0) Lab.testLabyrinth2 Lab.GameStart kvdbConfig
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st <- Lab.initAppState False False (0,0) 100 (0,0) Lab.testLabyrinth2 Lab.GameStart kvdbConfig
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Lab.labyrinthApp st
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main :: IO ()
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