Some notes on the current state

This commit is contained in:
Alexander Granin 2020-07-20 22:28:42 +07:00
parent 8684dd1b75
commit fa98d1c684

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@ -228,3 +228,21 @@ For engines:
interpretor and language are from the original monad
importing into different syntax: https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/package_qualified_imports.html
Bugs & fixes:
- When the 'map' command is called on the start of the game, a rendering error is occurred:
> map
!Player:(0,0)
- Probably, another bug: on the start of the game we don't have a map flag set on True, but the 'map' command tries to do something.
- Thread blocking when hitting a wormhole:
labyrinth: InvalidOperation "Wormhole not found: 0"
labyrinth: thread blocked indifinitely in an STM transaction
- Trailpoint: points are being added successfully but the trail number is not being enumerated (or maybe is not being rendered correctly):
1) Print "You don't have a map" when the map flag is not set (but the trailpoint should be calculated under the hood anyway)
2)