1e0fa95493
PR-URL: https://github.com/hasura/graphql-engine-mono/pull/8162 GitOrigin-RevId: 7d008762530bb07439a024638fc1221aee677873 |
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.. | ||
.storybook | ||
prod | ||
src | ||
.babelrc | ||
.eslintrc.json | ||
.swcrc | ||
jest.config.ts | ||
package.json | ||
preset.js | ||
project.json | ||
README.md | ||
tsconfig.json | ||
tsconfig.lib.json |
nx-storybook-addon-console-env
This library contains a Storybook addon allowing
to modify some Hasura console env variables (window.__env
), the addon uses
Storybook global variables
under the hood to modify and inject console variables.
What is it for?
Addon
This addon adds a Console env tab in Storybook addons tabs.
It displays and allows to modify some console env vars (for now isAdminSet
and consoleType
) and reloads stories to emulate each type of console or login status.
Stories parameter
It is possible to add parameters to stories (for now isAdminSet
and consoleType
) to force those
variables, otherwise, default variables values are used.
How it works
Some console env vars (for now isAdminSet
and consoleType
) are stored as Storybook globals variables
and are displayed/modified thanks to this addon.
When a console env global variables is updated (through a user interaction in the UI or a story parameter):
- the URL search parameters are updates with the global variables values,
- a reload of the iFrame containing the story is triggered.
A script in preview-body.html
will extract the variables from the URL and build the proper
window.__env
object, then console globals are correctly initialized.
Setup
To manipulate console env variables from Storybook UI, you need to:
- install the addon,
Install addon
Add reference to addon in your .storybook/main.ts
file.
const config: StorybookConfig = {
...
addons: [
...
'storybook-addon-console-env',
...
],
...
};
export default config;
Testing
This addon is tested thanks to Chrmatic snapshots. No interaction test has been implemented yet, as the play function cannot interact with addons control.