mirror of
https://github.com/hasura/graphql-engine.git
synced 2024-12-15 01:12:56 +03:00
776c550654
Includes version command and makefile integration along with docs command
238 lines
8.1 KiB
Go
238 lines
8.1 KiB
Go
// Code generated by go-bindata.
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// sources:
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// assets/console.html
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// DO NOT EDIT!
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package assets
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var _assetsConsoleHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xb4\x55\xdf\x8b\xe3\x36\x10\x7e\xbf\xbf\x42\xa8\x94\x7b\xa9\xa5\xdc\xf5\xa0\x87\x63\x07\x4a\xa1\x14\xda\x87\x42\xbb\x7d\x5d\x66\xe5\xb1\x3d\x59\x59\x72\x35\x4a\xb2\x6e\xf0\xff\x5e\xfc\x2b\xf1\x26\x85\xb6\x07\x4b\x5e\x34\xdf\x8c\xe7\xfb\xbe\x91\x98\x64\x75\x6c\xac\xb0\xe0\xaa\x5c\xa2\x4b\x0e\x2c\x77\xef\x84\xc8\x6a\x84\x62\x38\x08\x91\x59\x72\xcf\x22\xa0\xcd\x25\x19\xef\xa4\x88\x5d\x8b\xb9\xa4\x06\x2a\xd4\xad\xab\xa4\xa8\x03\x96\xb9\xac\x63\x6c\x39\xd5\x9a\xa3\x0f\x50\xa1\xaa\xbc\xaf\x2c\x42\x4b\xac\x8c\x6f\x74\x0d\x7c\x08\x60\xa2\xd5\xc6\x3b\xf6\x16\x35\x30\x63\x64\x5d\xc2\x71\xe8\xab\xc6\x56\x7a\xe6\x64\x13\xa8\x8d\x53\x20\x4e\xe4\x0a\x7f\x52\x8f\x8f\xe8\x8e\x22\x17\xe7\x09\x15\x02\x5a\xfa\xc9\x73\x4c\xc5\xf9\xac\xe6\x73\xdf\x7f\xb3\xca\xfe\xea\x43\x4c\x85\x9c\xd2\x43\xd0\xf7\xf2\x92\x37\x96\xfe\xc0\xc0\xe4\xdd\xd8\xe0\x1a\xae\x7a\x14\x10\xe1\xfb\x96\x1e\x82\x1d\x6b\xae\xe1\x7d\xcd\xba\xd7\x6b\x68\xad\xc9\x18\x64\xfe\x19\xbb\x49\xf3\x12\xf5\xfd\x54\xd0\x6f\x27\xf7\xfa\x6a\x3f\xd3\xcb\x4d\x64\x4f\xbe\xe8\x96\xf1\xc4\xce\xe2\x74\x56\x0d\x90\xfb\xc1\xbb\x88\x2e\x5e\x46\x53\x10\xb7\x16\xba\x54\xbc\x77\xde\xe1\xfb\xed\x0c\xfb\x16\x0c\xc5\x2e\x15\x9b\x05\x89\x01\x1c\x53\x1c\x85\xcf\x59\xa1\x3e\x6e\x58\x58\x72\x08\x61\x2a\xeb\xef\x88\x14\xd7\xfe\xf4\x0f\x6c\x4f\xd6\x9b\xe7\x7b\xba\x0f\x5f\x40\x97\xe9\xd9\xe4\x14\x15\x74\x14\x54\xe4\xd2\x7a\x28\xc8\x55\x72\x7e\x1a\x53\xc2\x58\x60\xce\x65\x0b\x15\x26\x4b\x81\x18\x3f\xcf\xe5\x5c\xd7\x90\x4b\x6a\xa4\xaa\x8e\xa9\xf8\xb0\xd9\x1c\xeb\x45\xd2\x89\x8a\x58\x8f\xd8\xd7\xdb\x5b\x3f\xa5\xc5\x97\x05\x04\x4b\x95\x4b\x28\x62\xc3\xa9\x30\xe8\x22\x86\x25\x55\x7a\x17\x93\x12\x1a\xb2\x5d\x2a\x18\x1c\x27\x8c\x81\xca\x25\xbd\x3f\x70\xa4\xb2\x4b\xcc\x34\xbb\xdb\xaf\x2f\x56\x86\x7b\x6d\xc1\x2d\x6e\x6e\x1d\xcc\x3c\x4c\x7f\x61\x2a\x3e\x62\xb3\xbd\xe0\x0d\x84\x8a\x5c\x12\x7d\x9b\x8a\xe4\xdb\x75\xc6\x78\xeb\x43\x2a\xbe\xfa\xfc\x69\xf8\x5d\xf1\x15\xe7\x2f\xd3\xbc\x94\x52\xcb\x44\xf5\xa0\xe2\x32\x5f\x5d\xd0\x71\x7e\x75\xab\xe3\x72\x1d\xb3\x27\xb9\x88\x5e\xbd\x11\xb9\x5b\x7f\x70\x5d\x22\xa3\x2b\xae\x11\xe3\xed\xe6\x30\x85\xdb\xb3\x32\xd6\x1f\x8a\xd2\x42\xc0\x71\x6f\xc0\x1e\x5e\xb4\xa5\x27\xd6\xa3\x7d\x38\x21\xfb\x06\xf5\x27\xf5\x9d\xda\x68\xc3\xaf\x61\xd5\x90\x53\x86\x59\xea\xff\x41\xfb\x9f\x17\x56\x15\xa0\xad\xff\xb4\xc9\x1c\x9f\xcf\x2a\xa0\x45\x60\xfc\xed\x50\x96\xf4\xd2\xf7\x7a\xb0\x3f\xf2\x0b\x53\x43\x60\x8c\xb9\x7c\xf8\xfd\xc7\xe4\xb3\x7c\xbd\xd7\x04\x07\xf3\x26\xfc\x47\x74\x85\x0f\x6a\x7f\x2f\x60\xb7\x5e\x2a\x6f\x2f\x64\x1c\xc4\xbf\xc9\xc8\xf4\xb4\xd2\x32\x3d\xfc\x07\xed\xde\xfd\x1d\x00\x00\xff\xff\x0b\xc0\x59\x4f\x8b\x06\x00\x00")
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func assetsConsoleHtmlBytes() ([]byte, error) {
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return bindataRead(
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_assetsConsoleHtml,
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"assets/console.html",
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)
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}
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func assetsConsoleHtml() (*asset, error) {
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bytes, err := assetsConsoleHtmlBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "assets/console.html", size: 1675, mode: os.FileMode(420), modTime: time.Unix(1529907571, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"assets/console.html": assetsConsoleHtml,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"assets": &bintree{nil, map[string]*bintree{
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"console.html": &bintree{assetsConsoleHtml, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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