2022-03-16 23:37:21 +03:00
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#include "Compositor.hpp"
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CCompositor::CCompositor() {
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2022-03-19 01:52:36 +03:00
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2022-03-16 23:37:21 +03:00
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m_sWLDisplay = wl_display_create();
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m_sWLRBackend = wlr_backend_autocreate(m_sWLDisplay);
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if (!m_sWLRBackend) {
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Debug::log(CRIT, "m_sWLRBackend was NULL!");
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RIP("m_sWLRBackend NULL!");
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return;
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}
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m_sWLRRenderer = wlr_renderer_autocreate(m_sWLRBackend);
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if (!m_sWLRRenderer) {
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Debug::log(CRIT, "m_sWLRRenderer was NULL!");
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RIP("m_sWLRRenderer NULL!");
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return;
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}
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2022-03-17 21:03:15 +03:00
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wlr_renderer_init_wl_display(m_sWLRRenderer, m_sWLDisplay);
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2022-03-16 23:37:21 +03:00
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m_sWLRAllocator = wlr_allocator_autocreate(m_sWLRBackend, m_sWLRRenderer);
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if (!m_sWLRAllocator) {
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Debug::log(CRIT, "m_sWLRAllocator was NULL!");
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RIP("m_sWLRAllocator NULL!");
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return;
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}
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m_sWLRCompositor = wlr_compositor_create(m_sWLDisplay, m_sWLRRenderer);
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2022-03-17 21:03:15 +03:00
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m_sWLRSubCompositor = wlr_subcompositor_create(m_sWLDisplay);
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m_sWLRDataDevMgr = wlr_data_device_manager_create(m_sWLDisplay);
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2022-03-19 16:09:11 +03:00
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wlr_export_dmabuf_manager_v1_create(m_sWLDisplay);
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wlr_screencopy_manager_v1_create(m_sWLDisplay);
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wlr_data_control_manager_v1_create(m_sWLDisplay);
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wlr_gamma_control_manager_v1_create(m_sWLDisplay);
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wlr_primary_selection_v1_device_manager_create(m_sWLDisplay);
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wlr_viewporter_create(m_sWLDisplay);
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2022-03-16 23:37:21 +03:00
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m_sWLROutputLayout = wlr_output_layout_create();
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2022-03-17 21:03:15 +03:00
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m_sWLRScene = wlr_scene_create();
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wlr_scene_attach_output_layout(m_sWLRScene, m_sWLROutputLayout);
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2022-03-16 23:37:21 +03:00
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2022-03-17 21:03:15 +03:00
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m_sWLRXDGShell = wlr_xdg_shell_create(m_sWLDisplay);
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2022-03-16 23:37:21 +03:00
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m_sWLRCursor = wlr_cursor_create();
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wlr_cursor_attach_output_layout(m_sWLRCursor, m_sWLROutputLayout);
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2022-03-17 21:03:15 +03:00
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m_sWLRXCursorMgr = wlr_xcursor_manager_create(nullptr, 24);
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wlr_xcursor_manager_load(m_sWLRXCursorMgr, 1);
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2022-03-16 23:37:21 +03:00
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2022-03-17 21:03:15 +03:00
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m_sWLRSeat = wlr_seat_create(m_sWLDisplay, "seat0");
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2022-03-17 22:22:29 +03:00
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m_sWLRPresentation = wlr_presentation_create(m_sWLDisplay, m_sWLRBackend);
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2022-03-18 22:42:49 +03:00
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m_sWLRIdle = wlr_idle_create(m_sWLDisplay);
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2022-03-19 15:54:24 +03:00
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m_sWLRLayerShell = wlr_layer_shell_v1_create(m_sWLDisplay);
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wlr_server_decoration_manager_set_default_mode(wlr_server_decoration_manager_create(m_sWLDisplay), WLR_SERVER_DECORATION_MANAGER_MODE_SERVER);
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wlr_xdg_decoration_manager_v1_create(m_sWLDisplay);
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wlr_xdg_output_manager_v1_create(m_sWLDisplay, m_sWLROutputLayout);
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m_sWLROutputMgr = wlr_output_manager_v1_create(m_sWLDisplay);
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2022-03-16 23:37:21 +03:00
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}
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2022-03-17 17:53:45 +03:00
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CCompositor::~CCompositor() {
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}
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2022-03-19 01:52:36 +03:00
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void CCompositor::initAllSignals() {
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wl_signal_add(&m_sWLRBackend->events.new_output, &Events::listen_newOutput);
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wl_signal_add(&m_sWLRXDGShell->events.new_surface, &Events::listen_newXDGSurface);
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wl_signal_add(&m_sWLRCursor->events.motion, &Events::listen_mouseMove);
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wl_signal_add(&m_sWLRCursor->events.motion_absolute, &Events::listen_mouseMoveAbsolute);
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wl_signal_add(&m_sWLRCursor->events.button, &Events::listen_mouseButton);
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wl_signal_add(&m_sWLRCursor->events.axis, &Events::listen_mouseAxis);
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wl_signal_add(&m_sWLRCursor->events.frame, &Events::listen_mouseFrame);
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wl_signal_add(&m_sWLRBackend->events.new_input, &Events::listen_newInput);
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wl_signal_add(&m_sWLRSeat->events.request_set_cursor, &Events::listen_requestMouse);
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wl_signal_add(&m_sWLRSeat->events.request_set_selection, &Events::listen_requestSetSel);
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2022-03-19 15:54:24 +03:00
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wl_signal_add(&m_sWLRLayerShell->events.new_surface, &Events::listen_newLayerSurface);
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wl_signal_add(&m_sWLROutputLayout->events.change, &Events::listen_change);
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2022-03-19 16:09:11 +03:00
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wl_signal_add(&m_sWLROutputMgr->events.apply, &Events::listen_outputMgrApply);
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wl_signal_add(&m_sWLROutputMgr->events.test, &Events::listen_outputMgrTest);
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2022-03-19 01:52:36 +03:00
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}
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2022-03-17 19:08:54 +03:00
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2022-03-19 01:52:36 +03:00
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void CCompositor::startCompositor() {
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2022-03-17 19:08:54 +03:00
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// Init all the managers BEFORE we start with the wayland server so that ALL of the stuff is initialized
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// properly and we dont get any bad mem reads.
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//
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2022-03-19 19:48:18 +03:00
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Debug::log(LOG, "Creating the KeybindManager!");
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g_pKeybindManager = std::make_unique<CKeybindManager>();
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2022-03-18 22:03:39 +03:00
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Debug::log(LOG, "Creating the ConfigManager!");
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2022-03-17 19:08:54 +03:00
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g_pConfigManager = std::make_unique<CConfigManager>();
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2022-03-18 22:03:39 +03:00
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Debug::log(LOG, "Creating the ThreadManager!");
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g_pThreadManager = std::make_unique<CThreadManager>();
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2022-03-17 19:08:54 +03:00
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Debug::log(LOG, "Creating the InputManager!");
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g_pInputManager = std::make_unique<CInputManager>();
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2022-03-17 22:22:29 +03:00
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Debug::log(LOG, "Creating the HyprRenderer!");
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g_pHyprRenderer = std::make_unique<CHyprRenderer>();
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2022-03-18 22:03:39 +03:00
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Debug::log(LOG, "Creating the XWaylandManager!");
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g_pXWaylandManager = std::make_unique<CHyprXWaylandManager>();
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2022-03-19 17:59:53 +03:00
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Debug::log(LOG, "Creating the LayoutManager!");
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g_pLayoutManager = std::make_unique<CLayoutManager>();
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2022-03-17 19:08:54 +03:00
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//
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//
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2022-03-19 01:52:36 +03:00
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initAllSignals();
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2022-03-16 23:37:21 +03:00
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m_szWLDisplaySocket = wl_display_add_socket_auto(m_sWLDisplay);
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if (!m_szWLDisplaySocket) {
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Debug::log(CRIT, "m_szWLDisplaySocket NULL!");
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2022-03-17 21:03:15 +03:00
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wlr_backend_destroy(m_sWLRBackend);
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2022-03-16 23:37:21 +03:00
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RIP("m_szWLDisplaySocket NULL!");
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}
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setenv("WAYLAND_DISPLAY", m_szWLDisplaySocket, 1);
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signal(SIGPIPE, SIG_IGN);
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2022-03-17 17:53:45 +03:00
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Debug::log(LOG, "Running on WAYLAND_DISPLAY: %s", m_szWLDisplaySocket);
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2022-03-16 23:37:21 +03:00
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if (!wlr_backend_start(m_sWLRBackend)) {
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Debug::log(CRIT, "Backend did not start!");
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2022-03-17 21:03:15 +03:00
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wlr_backend_destroy(m_sWLRBackend);
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wl_display_destroy(m_sWLDisplay);
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2022-03-16 23:37:21 +03:00
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RIP("Backend did not start!");
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}
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wlr_xcursor_manager_set_cursor_image(m_sWLRXCursorMgr, "left_ptr", m_sWLRCursor);
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// This blocks until we are done.
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Debug::log(LOG, "Hyprland is ready, running the event loop!");
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wl_display_run(m_sWLDisplay);
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2022-03-17 22:22:29 +03:00
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}
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SMonitor* CCompositor::getMonitorFromID(const int& id) {
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2022-03-19 00:35:51 +03:00
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for (auto& m : m_lMonitors) {
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2022-03-20 13:23:36 +03:00
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if (m.ID == (uint64_t)id) {
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2022-03-17 22:22:29 +03:00
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return &m;
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}
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}
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return nullptr;
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}
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SMonitor* CCompositor::getMonitorFromCursor() {
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2022-03-19 22:30:21 +03:00
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const auto COORDS = Vector2D(m_sWLRCursor->x, m_sWLRCursor->y);
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2022-03-17 22:22:29 +03:00
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const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, COORDS.x, COORDS.y);
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if (!OUTPUT) {
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2022-03-19 22:30:21 +03:00
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Debug::log(WARN, "getMonitorFromCursor: cursor outside monitors??");
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2022-03-19 00:35:51 +03:00
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return &m_lMonitors.front();
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2022-03-17 22:22:29 +03:00
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}
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2022-03-19 00:35:51 +03:00
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for (auto& m : m_lMonitors) {
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2022-03-17 22:22:29 +03:00
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if (m.output == OUTPUT)
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return &m;
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}
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2022-03-19 22:30:21 +03:00
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Debug::log(LOG, "Monitor not in list??");
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2022-03-19 00:35:51 +03:00
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return &m_lMonitors.front();
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}
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2022-03-20 13:22:55 +03:00
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SMonitor* CCompositor::getMonitorFromVector(const Vector2D& point) {
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const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, point.x, point.y);
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if (!OUTPUT) {
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Debug::log(WARN, "getMonitorFromVector: vector outside monitors??");
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return nullptr;
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}
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return getMonitorFromOutput(OUTPUT);
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}
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2022-03-19 00:35:51 +03:00
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void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) {
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2022-03-19 01:16:15 +03:00
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if (windowExists(pWindow))
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m_lWindows.remove(*pWindow);
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2022-03-19 00:53:27 +03:00
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}
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bool CCompositor::windowExists(CWindow* pWindow) {
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for (auto& w : m_lWindows) {
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if (&w == pWindow)
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return true;
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}
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return false;
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}
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CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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2022-03-19 22:30:21 +03:00
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const auto PMONITOR = getMonitorFromCursor();
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2022-03-19 00:53:27 +03:00
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for (auto& w : m_lWindows) {
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2022-03-19 17:59:53 +03:00
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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2022-03-20 13:22:55 +03:00
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if (wlr_box_contains_point(&box, pos.x, pos.y)) // TODO: workspaces
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2022-03-19 00:53:27 +03:00
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return &w;
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}
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return nullptr;
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}
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2022-03-19 19:48:18 +03:00
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CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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2022-03-19 22:30:21 +03:00
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const auto PMONITOR = getMonitorFromCursor();
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2022-03-20 13:14:24 +03:00
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// first loop over floating cuz they're above
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// TODO: make an actual Z-system
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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2022-03-20 13:22:55 +03:00
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces
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2022-03-20 13:14:24 +03:00
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return &w;
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}
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2022-03-19 22:30:21 +03:00
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
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2022-03-20 13:22:55 +03:00
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if (wlr_box_contains_point(&box, pos.x, pos.y)) // TODO: workspaces
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2022-03-19 22:30:21 +03:00
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return &w;
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}
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return nullptr;
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}
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CWindow* CCompositor::windowFromCursor() {
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const auto PMONITOR = getMonitorFromCursor();
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2022-03-20 13:14:24 +03:00
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// first loop over floating cuz they're above
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// TODO: make an actual Z-system
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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2022-03-20 13:22:55 +03:00
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces
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2022-03-20 13:14:24 +03:00
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return &w;
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}
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2022-03-19 19:48:18 +03:00
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
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2022-03-20 13:22:55 +03:00
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y)) // TODO: workspaces
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2022-03-19 19:48:18 +03:00
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return &w;
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}
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return nullptr;
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}
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2022-03-20 13:14:24 +03:00
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CWindow* CCompositor::windowFloatingFromCursor() {
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const auto PMONITOR = getMonitorFromCursor();
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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2022-03-20 13:22:55 +03:00
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces
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2022-03-20 13:14:24 +03:00
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return &w;
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}
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return nullptr;
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}
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2022-03-19 22:56:19 +03:00
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SMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) {
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for (auto& m : m_lMonitors) {
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if (m.output == out) {
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return &m;
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}
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}
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return nullptr;
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}
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2022-03-19 00:53:27 +03:00
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void CCompositor::focusWindow(CWindow* pWindow) {
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if (!pWindow) {
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wlr_seat_keyboard_notify_clear_focus(m_sWLRSeat);
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return;
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}
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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if (m_sWLRSeat->keyboard_state.focused_surface == PWINDOWSURFACE)
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return; // Don't focus when already focused on this.
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2022-03-19 12:53:39 +03:00
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// Unfocus last window
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if (m_pLastFocus && windowValidMapped(m_pLastFocus))
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g_pXWaylandManager->activateSurface(g_pXWaylandManager->getWindowSurface(m_pLastFocus), false);
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2022-03-19 00:53:27 +03:00
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const auto KEYBOARD = wlr_seat_get_keyboard(m_sWLRSeat);
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wlr_seat_keyboard_notify_enter(m_sWLRSeat, PWINDOWSURFACE, KEYBOARD->keycodes, KEYBOARD->num_keycodes, &KEYBOARD->modifiers);
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g_pXWaylandManager->activateSurface(PWINDOWSURFACE, true);
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m_pLastFocus = pWindow;
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2022-03-19 01:06:45 +03:00
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2022-03-19 13:27:19 +03:00
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Debug::log(LOG, "Set keyboard %x focus to %x, with name: %s", KEYBOARD, pWindow, pWindow->m_szTitle.c_str());
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2022-03-19 01:16:15 +03:00
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}
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bool CCompositor::windowValidMapped(CWindow* pWindow) {
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if (!windowExists(pWindow))
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return false;
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if (pWindow->m_bIsX11 && !pWindow->m_bMappedX11)
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return false;
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if (!g_pXWaylandManager->getWindowSurface(pWindow))
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return false;
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return true;
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2022-03-16 23:37:21 +03:00
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}
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